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Quinns passive

 
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vats3 ?? Senior Member
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03-03-2013

I have been going thro threads for awhile about quinn and it seems like more people think she needs a buff and not a nerf (if you say other wise you get instantly down voted in a moment)

but still here is the complaints for both

buff- it is to random if it isent landed on your target you become pointless

nerf-it dose to much damage along with an attack speed buff if it actually lands

im more for the latter, a normal passive proc chained with an e passive proc late game will do over 1k damage on its own easily and wont be to hard to land while you may think dravens Q dose the same thing you are right it dose give a large incress of damage and gives you an attack speed buff HOWEVER at the cost of an ability, alot of mana, and you have to keep catching them making you easy to be hit by skill shots, with limited mana replacing your spinning blades and spamming your W will run you out of mana quick and not only dose quinn have all of this it takes no mana no positioning and 1 less ability leaving more the Q to be used for utility

how ever i find that there is a way to buff the problem part being that it wont land reliably and nerf the damage

if the range for valor marking where increased along with adding higher chance of hiting targets with lower health and not going for just champions the moment they get in range but aggressive champions (ones that are currently attacking or using an ability) and then above that mark champions quinn is currently in battle with, this would give valor a feel of that she is trying to protect her master quinn

but all this done with a decress in damage in 2 ways

remove the base damage and have it scale with total ad (this my need a change of how much it scales to most likely up to 60-75% to make up for a grate loss of early game damage)

or

half the base damage and lower scaling ratio (yes this is a hard nerf but keep in mind this is still a passive and it is more reliable)

lastly I would like to say my major problem with the power of her passive, it is not overpowered on its own but when you compare to people like fizz whos passive gives him 6 less damage taken I do not think its far to the people whos passive is almost nothing at all that a champion with a passive can deal an extra 1k damage I do not think quinn is over powered i think she has a really nice kit but the passive gives a very unfairly large damage output

well anyways down vote away

 
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Br0hawk ?? Senior Member
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03-03-2013

I'd be a lot more inclined to agree with you if reading the first three lines of your post didn't give me a migraine.

 
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vats3 ?? Senior Member
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03-03-2013

Quote:
Originally Posted by Br0hawk View Post
I'd be a lot more inclined to agree with you if reading the first three lines of your post didn't give me a migraine.
are you saying that you may agree with my but your inability to put up with my inability to spell was to much a problem for you? im not exactly sure what you are trying to say to be honest but i guess when people cant find something wrong with the argument they have to find something wrong with the person behind it even tho it dose not really mater *shrugs*

 
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Arvensis ?? Junior Member
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03-03-2013

Quote:
Originally Posted by vats3 View Post
are you saying that you may agree with my but your inability to put up with my inability to spell was to much a problem for you? im not exactly sure what you are trying to say to be honest but i guess when people cant find something wrong with the argument they have to find something wrong with the person behind it even tho it dose not really mater *shrugs*
Oh god... No, what he's saying is that an argument, no matter how well formed, is crippled if not written well. I read through your argument and it's a solid one but the run-on sentences and constant spelling mistakes make it difficult to take you seriously.

Now if English is your second language or you're still learning it, that's fine and this is good practice. If not, take more time to formulate your opinions into words.

You have to break up your thoughts, work on your spelling and grammar and take time to write your opinion. It's an okay argument but the way it's written is frustrating. Do not automatically assume the person is trying to attack you personally.

-- Friendly English Major

P.S. Sorry if this comes off as preachy, but it's good advice if you want your opinions to be taken seriously. Just doing right by my discipline.

 
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Cucius ?? Junior Member
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03-03-2013

I'm not sure how many people will agree with me about this but as it is Quinn's passive is weak. A change that I think would be easy to institute and vastly improve her passive would be to have her passive target who you are attacking/targeting. It could still have the random timing that it currently has but instead of insane luck you just need a little luck. Another point I want to make about Quinn, is when activating her ult it should refresh all cool downs like all the other ultimates that transform all skills i.e. Nidalee, Jayce, and so on.

 
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Eye Surgery ?? Senior Member
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03-04-2013

Quote:
Originally Posted by vats3 View Post
I have been going thro threads for awhile about quinn and it seems like more people think she needs a buff and not a nerf (if you say other wise you get instantly down voted in a moment)

but still here is the complaints for both

buff- it is to random if it isent landed on your target you become pointless

nerf-it dose to much damage along with an attack speed buff if it actually lands

im more for the latter, a normal passive proc chained with an e passive proc late game will do over 1k damage on its own easily and wont be to hard to land while you may think dravens Q dose the same thing you are right it dose give a large incress of damage and gives you an attack speed buff HOWEVER at the cost of an ability, alot of mana, and you have to keep catching them making you easy to be hit by skill shots, with limited mana replacing your spinning blades and spamming your W will run you out of mana quick and not only dose quinn have all of this it takes no mana no positioning and 1 less ability leaving more the Q to be used for utility

how ever i find that there is a way to buff the problem part being that it wont land reliably and nerf the damage

if the range for valor marking where increased along with adding higher chance of hiting targets with lower health and not going for just champions the moment they get in range but aggressive champions (ones that are currently attacking or using an ability) and then above that mark champions quinn is currently in battle with, this would give valor a feel of that she is trying to protect her master quinn

but all this done with a decress in damage in 2 ways

remove the base damage and have it scale with total ad (this my need a change of how much it scales to most likely up to 60-75% to make up for a grate loss of early game damage)

or

half the base damage and lower scaling ratio (yes this is a hard nerf but keep in mind this is still a passive and it is more reliable)

lastly I would like to say my major problem with the power of her passive, it is not overpowered on its own but when you compare to people like fizz whos passive gives him 6 less damage taken I do not think its far to the people whos passive is almost nothing at all that a champion with a passive can deal an extra 1k damage I do not think quinn is over powered i think she has a really nice kit but the passive gives a very unfairly large damage output

well anyways down vote away
What the **** did I just read?