I would like something to rely on as a last resort when 2 or more players fail to reach compromise. I feel like this could reduce a lot of rage, trolling, and general pregame team self-destruction. Just a simple 2-12 randomize function. This along with a pregame chat log for tribunal could probably come close to eliminating pregame misbehavior.
In case this wasn't clear
/roll Randomizes of # 2-12 is like a player rolling 2 dice.
Both Conflicting players /roll and they get a random number between 2-12, the winner is determined by highest roller.
Please Bump for Justice and Demacia!
TLDR; This is a short post, if you didn't read, don't post.
I like the idea. It gives a fair, totally unbiased way to resolve an argument. It's theoretically real nice.
Practically, though, what do you honestly expect? I see it going more like this...
A: I don't support, I'm jungling.
B: No way, man, I'm jungling.
A: BUT I CAN'T SUPPORT ****** TROLL GG
B: Tough, I'm jungling anyway *** loser **** **** **** troll
C: guys, just roll for it.
A + B: OK!
They roll. The outcome is irrelevant.
Roll winner: Yeah, so you support.
Roll loser: no way ******, I don't support /locks in jungle.
Roll winner: **** YOU GG TROLL REPORTED /locks in jungle
I do like the idea of submitting pregame chat logs to the tribunal. That needs to happen. I don't think it would stop people from ignoring the results of their roll, because, let's face it, the people that would need to use the function are the people that won't care about the rules and screw with you anyway.
At the very least it could not possibly cause more problems than it would solve.