Originally Posted by God SoRcuS
No, the original deathfire grasp would have totally been game-breaking to be honest. I totally disagree you stating that any good tank, will have 100 MR by 15 mins. Absolutely not. There are armor tanks and health tanks in this game and an item like old Deathfire will force all of them go for MR instead which is totally counter productive and game breaking, because at that point all of game is revolving around if any enemy team has stacked deathfire or not.
The current deathfire, I feel are strong enough.
having 100 MR 15 mins is quite easy, mercury treads a chalice and base MR gives you over 100, and farming them both in 15 mins is not too unlikely, but having them two items first means you have no items in health or armor at all, and while not having health makes deathfire even less effective against you, doing so leaves you vulnerable to the rest of the team, namely physical champions
i also dont think old deathfire would have been too strong if they had limited it with a cooldown, since it is current health, and proced on nukes each proc of it would be doing less damage since your nuke and the previous procs had slowed it down, but it would not have made too much difference to the strength of the item anyway other than prolonged battles where you can cast much more spells
so reverting to the old one would not do anything to help it become more anti-tank, but i do agree the current one is not doing what it was intended for