Apprentice Yin: Psycho Samurai
Appearance: He wears a helmet with a picture of a glowing purple skull on the front of it, with a blue mohawk sticking out the top of the helmet. Yin holds a samurai blade in each hand, and due to their long reach, he can attack slightly farther than your average melee character (about 150 distance further).
Visions: Whenever Apprentice Yin hits an enemy champion with an offensive ability, their cooldown processes are halted for 1/2/3 seconds (starts at 1, adds a second every 8 levels). Note that this is NOT a silence. It only stalls cooldowns for the duration.
Psycho Slam: Yin locks on to an enemy's spirit, charging ever more quickly at them. Once the target is selected, Yin will move towards them with increasing speed (+10% per second). You cannot interrupt this process once you initiate it. When Yin collides with the enemy, he deals 50/100/150/200/250 damage and severs the enemy's spirit for 1/2/3/4/5 seconds, preventing mana regen and causing the target to leak 5% of their remaining (NOT MAXIMUM) mana per second. Damage is increased by ability power.
15 second cooldown
Yin: Apprentice Yin churns the dark energies within himself, passively enhancing his mana regeneration by 3/6/9/12/15 per five seconds.
If Yin has maximum mana, he may activate this ability to teleport to the closest enemy champion within 1500 range (regardless of sight). In doing so, Yin destroys half his total mana, and in turn destroys an equal amount of his target's mana. Enemy mana burned is increased very slightly by ability power.
30 second cooldown, passive is lost while on cooldown
Yang: Apprentice Yin's health regeneration is passively increased by 3/6/9/12/15 per five seconds.
If Yin has maximum health, he may activate this ability to teleport to the nearest ally within 3000 range. In doing so, Yin destroys half his total health to create a shield on that ally and himself, each absorbing damage equal to the sacrificed health. The shield power is increased very slightly by ability power.
30 second cooldown, passive is lost while on cooldown
Master of the Mind: Yin seperates his soul from his body for up to 30/60/90 seconds.
While seperated, Yin's real body becomes totally invisible except to those who walk within melee range.
After casting, the player is in control of Yin's spirit, rather than his body. Yin's spirit has the same stats as the body, but with a few special properties.
-Yin cannot dish out, nor receive physical attack damage (towers will still hurt him, however).
-Yin gains the ability to move through obstacles and other units. As an added bonus, minions will ignore Yin completely. While moving through obstacles, Yin's vision range is zero.
-Yin keeps sight of enemy champions for up to five seconds after they leave his normal vision range.
-Ability power is increased by 20/40/60 for the duration, and Psycho Slam will inflict double base damage.
-So long as Yin's spirit wanders, all enemies will lose 1/2/3% of their total maximum mana each second, and will lose an equivalent amount of health per point of mana drained.
-If Yin's body is discovered and attacked or hit by special abilities, his spirit will snap back to his body and the ultimate will end. Yin will then stun any directly adjacent enemies for 1/2/3 seconds.
-Yin's spirit and his body share the same mana and health pools. If the spirit is killed, Yin's body will survive with 1 HP and 0 mana.
Yin has average stats overall, and is meant to be a supportive / anti-caster champion.
Professor Lichtmörder: The Physicist
Appearance: Bears a striking resemblance to a certain popular "genius", disheveled hair and all...
Brains for Brawn: Prof's ability power is increased by 3/6/9/12/15% of his attack power, based on level.
Let There Be Light!: Prof fires an extremely fast beam of light at the target, dealing 40/80/120/160/200 damage. The beam then reflects and hits two nearby targets, which go on to hit an additional two targets each. Secondary beams deal 50% damage, while the third set of beams deal 25% damage each. Reflected beams will always hit the nearest secondary targets, regardless of how large the range is. Damage scales with ability power.
10 second cooldown
Nordah Collider (note the name :P): Every 10 seconds, a bundle of particles will surround the Prof, up to a maximum of 1/2/3/4/5 bundles. Whenever an enemy champion deals damage to the Prof, a bundle will chase that champion until it reaches them, detonating for 75 damage and slowing them by 5/10/15/20/25% for 5 seconds.
Damage scales with ability power.
Anomaly: Prof steals 2/4/6/8/10% of all enemy champions' movement speed for 8 seconds, gaining the full amount stolen.
30 second cooldown
"Oops.": The Professor's experiment ends in disaster, creating a pinpoint black hole at the target location which expands to twice the diameter of an inhibitor over three seconds. Enemies caught in the black hole are unable to move but can still act. Seven seconds after being cast, the black hole closes and crushes enemies within.
Deals 100/200/300 damage PLUS an amount equal to 10/20/30% of the total max health of the victim who had the highest maximum health inside the black hole.
(this is meant as a counter for tanking champions).
150 second cooldown
Lichtmörder has caster stats, with a good amount of mana and low health / armour.
What do you think? Probably needs tweaking, but I thought I'd share anyway. :P