Quote:
Originally Posted by tenthirtytwo
Hmm are you sure about that? It definitely says "3.5%" with a " (+0%)" next to it, and after stacking enough AP that 0 turns into a 1. This might be a rounding issue, I'm not sure how the game handles it. In other words, it may be that the game handles parts of a percentage point based on AP but doesn't display it. Or, it may be that the game uses a floor() function which means that everything below 1% (.3%, .5%, .8%, etc.) is treated like 0%, and everything above 1% but below 2% (1.3%, 1.6%, 1.9%, etc.) is treated like 1%.
If I get some extra time I'll test to see whether despair isn't actually being affected by AP.
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Just jumped into a practice game and tested this...
with around 500 AP my despair was showing 3.5% (+4%), so despair is definitely affected, I'm not exactly sure what the modifier is though.
It is strange, however, that it only shows this as a whole number instead of the actual decimal version. So, I'm not sure if its counting the hidden decimal portion towards the damage or only when it's finally rounded to the nearest whole number.