There is no diminishing returns.
By the way, a brief look (I actually have to study hehe) at your calculations I didn't see Infinity Edge mentioned.
Anyway, what would really help the community (and I'm at this moment too lazy to make it) is a graph with damage. It's very simple to make, we know the parameters.
Take critical chance as the standard. (0, 5, 10, 15% etc). First make a graph with just the 2 modifier, then with 2.5 (Infinity edge). Then you make a graph with 2 modifier + CD runes, and as last 2.5 modifier + CD runes.
This will show a few things:
- With critical chance runes the infinity edge will be relatively stronger.
- It will show you the point when it's worth to buy infinity edge over + crit chance
- It's easy to just count the amount of + crit chance in your build (and masteries) and see what is useful for your specific strat.
Things that it won't show but definitely matter:
As a carry the rate at which you gather items is very important. We all know that tryn needs about 4 kills to get his first important items. Higher crit chance will give you higher early damage (this will actually show) which gives you better items early on making it even easier to kill (and lvl for that matter) gather more money... snowball effect. With tryn this difference will be enormous because bloodstacks, this won't show in the graph, but it won't be too hard to make a modification for tryn.
I wrote this down with a relatively short thinkprocess so correct me if I am wrong.
League of Legends Community
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Kelin
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tnemlec
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DocDemento
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Zine
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Max Pita
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tnemlec
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Skeptic
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Tikor
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Heat n Serve
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Quick Sand
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