Motas - The Void Mage
Make sure to vote for Motas in the Champion Suggestion Contest (3)
Motas was the one they called when the planet was in peril. An exceptional mercenary, Motas was known for his extraordinary skills in combat and strategem. In his war against highly intellectual beings, however, he was ambushed and captured. His planet was destroyed and he was tortured and experimented upon. When the enemy finished with him, they disposed of him by tossing him into a rift leading to the void. Their experiments lead to an unexpected outcome. Motas absorbed the spatial properties of the void and escaped. The negative energies of the void twisted his heart and soul as a result. He took merciless revenge on the entire race that destroyed his planet, obliterating them in the process. He seeks to destroy everything in the mortal world that reminds him of his torment. He joined the League to test the power of the other Champions. So far, the only strength he’s seen has come from Kassadin and Cho’Gath. He now realizes that only the Void possesses true power. Deep down, he wishes to free Cho’Gath and destroy the league the second he gets the chance.
Passive: Seething Energy
Whenever Motas deals damage through either melee or spells, he becomes super-charged with Void Energies, increasing his melee damage/AP by 5/10/15 for 10 seconds, maximum of 5 stacks.
Note: Just think Guinsoo's Rageblade
Atk is proc with melee attacks
AP is proc with spells
The unstable matter swirling around Motas allow him to evade attacks and spells by forcing him to return to the Void for a short time.
Level 1 - Leaves for 1 second
Level 2 - Leaves for 1 second
Level 3 - Leaves for 1 second
Level 4 - Leaves for 1 second
Level 5 - Leaves for 1 second
Mana Cost: 50/60/70/80/90
Cooldown: 18/16/14/12/10 seconds
Originally Posted by Zephyrous
for all questions regarding motas' phase shift check out puck's skill with the same proprieties (i'm not saying you're a copycat,i really liked puck in dota,and shift has numerous possibilities for mind games)
quick skill description: Puck avoids any damage and any other effect for a short duration by shifting out of existence=he becomes snared,silenced,invisible,spell and damage immune and cannot attack
The air around the Void Mage is charged with particles from the Void. Because of the unbalance, the air corrodes leading to massive expulsions of energy. The air spontaneously combusts in a 600 AOE dealing damage to its unfortunate victims.
Level 1 - 15 damage per explosion, one explosion every 5 seconds.
Level 2 - 30 damage per explosion, two explosions every 5 seconds.
Level 3 - 45 damage per explosion, three explosions every 5 seconds.
Level 4 - 60 damage per explosion, four explosions every 5 seconds.
Level 5 - 75 damage per explosion, five explosions every 5 seconds.
Mana Cost: N/A
Note: The explosions occur in a random area, not random targerts
During his travels in the Void, Motas acquired the ability to create Anti-Matter. The very substance that can obliterate matter when the two touch. Dealing 120/180/240/300/360 (+AP*0.5)An AOE of 300/350/400/450/500 and has a 2/4/6/8/10 percent chance to instantly kill any creep.
Level 1 - Deals 120 damage in 300 AOE and has a 2% chance to instantly kill a creep.
Level 2 - Deals 180 damage in 350 AOE and has a 4% chance to instantly kill a creep.
Level 3 - Deals 240 damage in 400 AOE and has a 6% chance to instantly kill a creep.
Level 4 - Deals 300 damage in 450 AOE and has a 8% chance to instantly kill a creep.
Level 5 - Deals 360 damage in 500 AOE and has a 10% chance to instantly kill a creep.
Mana Cost: 50/60/70/80
Cooldown: 15 seconds
Note: the "any creep" notation DOES NOT include the Elder Lizard, Ancient Golem, the Dragon, or Baron Nashor
Rift from the Void (Channeled)
Having resided in the Void for far too long, Motas has the ability to jump between the mortal world and the Void. In doing so, massive amounts of energy are unleashed as he returns to the world dealing 400/600/800 (+AP*0.2). The rift requires 5/4/3 seconds to build, and then Motas can teleport to any enemy or ally and deal massive damage to the units in a 1000 AOE.
Level 1 - 5 seconds delay, 400 pure damage.
Level 2 - 4 seconds delay, 600 pure damage.
Level 3 - 3 seconds delay, 800 pure damage.
Mana Cost: 150/200/250
Cooldown: 140 seconds
For an overall body shot, I was thinking something like this:
If there are any questions plz ask them, I'll be happy to clarify anything.
Comments and suggestions are welcome
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