Hey guys, so when I first laid eyes on trundle's skillset I fell in love- an AD carry that had loads of utility. So, lets break down his skills shall we?
Passive: Allows him to jungle or lane and pretty much keep healing if correctly understood. When minions or champs around him die he gains health so... cool.
Q: Allows Trundle to leap forward a small bit, dealing on-hit effects, while stealing some attack damage from the target- spammable
W: INSANELY large AoE that increases Trundle's movement speed, attack speed, and reduces CC effects on him.
E: Anivias wall remade: Impassable object, more of a cone than a wall, but slows all around it- pretty solid
R: Saps health, armor, and magic resistance in a burst/over time effect: Probably best used for diving, staying alive, or teamfights.
My thoughts were the following: Go Jungle build first.
Cloth armor first.
-Boots of speed/merc. treads/zerkers grieves
so? Any other thoughts? Let's hear'em!