Originally Posted by radica
Then it wouldn't be a counter. Wards completely remove invisi you which is worse than a reduce efficiency.
Wards do not remove invis. They allow sight of invisible units. Major difference.
Wards cost 150 a pop, and have an effective range of, I think, 1000 yards.
Yes, wards are a hard counter to invisible units, but lane switching is also a hard counter to wards. The difference is, the non-invis gains an edge via. gold.
Furthermore the Oracles' Elixir is another hard counter invisible units, however team ganking the person with the Elixir first is a hard counter to the elixir, and the purchaser loses 400g.
Both of these 'counters' have counters, and provide no additional benefit to having them.
From personal experience, playing with my Eve partner, we watch for where wards are dropped and either lane switch, or watch the timer for when they expire. When someone wastes 400g on the elixir, we call a team gank and immediately nullify their elixir, wasting their 400g. They are now far behind in gold, and we even got MORE gold for the kill.
The executioners calling, you gain two very nice benefits on top of the game breaking mortal strike effect, for 1350. Also, when you die, you don't need to buy a new one.
IMHO Soraka is a hinder to a team ATM. Executioners' calling needs to be reworked.