Quote:
Originally Posted by st1ye
wouldn't dodge work the same way? 1% dodge means they need 1% more attacks to kill you?
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I think the effective HP math has been addressed upthread.
Quote:
Originally Posted by st1ye
If thats true why would you spend 2K IP on a 1.5% Dodge quint when you can spend 1k IP on a 4.5 Armor quint?
any ways thats my question, please only thoughtful replies.
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Another consideration: dodging a hit means no on-hit effects. No lizard debuff, no exec's calling, no frozen mallet, no ammumu MR reduction, no anything.
The jax/nimbleness angle has already been hit
So while dodge increasing effective hp vs. phys is useful, unlike armor, dodge has more to add than just more effective hp.