Originally Posted by x0kzlpalo
lol@ the kids in this thread
Chaox is legitely a high ELO player (rank 44) and I'm sure he'll get lots of business.
$20 is standard fair, if not below average for high ELO lessons.
I've seen other top players offer training services for a higher amount.
Good luck, Chaox! Maybe it'd be better for the customers to know what you excel at (laning, jungling, ganking, duo lane, support, etc.)
TIP: bigfatjiji is a Member in the forum ^_^
Hah -- well, one thing I find lacking in many players game is team synergy and counter-picking. Surprisingly, this trend exists even at 1800++ ELO!
Just to show that I would not bull-**** my way through a lesson, I had to define many elements of MOBA games which I took for granted... (Myself also being a top hon/dota player, and achieveing 1970 Solo Que within 3 months of my account hitting 30)
When I started, (Definitions below)
I felt like my Last Hitting was A+, General Knowledge was Weak, Awareness A+, and Synergy also Weak.
This carried me to 1800 Solo Que, the amount of games I played since has allowed me to drastically increase my General Knowledge and Synergy, allowing me to hit my current Solo Que rating.
Here are the major attributes that define MOBA players:
- The Mathcraft
Builds, champions, skills, items, runes, masteries, the map, creeps, and even obvious(perhaps not so much) winning/losing conditions.
- Fight or Flight
Awareness is summed up by -- What can you get away with? And how can you gain an advantage with what you have.
When do you start a fight? The amount of awareness needed to accurately define when starting a fight is enormous, including what levels all heroes in the game are at, where are all the heroes in the game positioned, what are the capabilities of each hero in the game, which is then defined by which items they have, and what skill build they're using.
- The Art
Last hitting is essential.
But there exists situations where its beneficial not to last hit! (Think of some
as an excersize! should be easy)
This is the part where I believe most Solo Que players fail in grasping.
It's about how heroes work with each other and how heroes work against each other, this element of League of Legends (as a MOBA) is actually quite poor, compared to HoN/Dota, and has much room for improvement (from the playerbase).
The inadequacy in this skillset, I believe, is because of the grind to 30, you never really had to worry about your team's picks, in fact -- most players had a hero they wanted to play in their mind before they qued into normal, at best, blind pick offered a one dimensional strategy level. aka: When I have a jungle, I win more... There should always be a jungle on my team!
Contrasting to a ranked game, draft mode offers a multi-dimensional(I hesitate to say two-dimensional) strategic layer to the pre-game. aka: They picked Amumu jungle, I know that he is forced to start at Blue, we can take advantage of this with x or y, but they picked z, and y is a better choice vs Amumu and z...
But I digress..
Assuming that each of these 4 points are equal in value, 25% each as a part of a MOBA player of any skill level. I believe most Solo Que players are ONLY well versed in Last Hitting(or the skillset that most of you are complaining I cannot teach), secondly proficient in General Knowledge, followed by Awareness, and lastly Synergy.
Little tips in improving Synergy, I feel, would improve any low-medium ELO player's skill exponentially.