Quote:
Originally Posted by MeanBean
Sword of the Divine
I start leveling rapid fire over explosive shot when Im close to finishing this item.
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That's about where I did a double take. I get the feeling we play rather different styles.
Rapid fire is the last thing I seriously level, unless I'm slaughtering my opponent so badly that I'm pushing into his tower, in which case I'll prioritise it over rocket jump - but otherwise, explosve shot gets maxed out first.
I can see what you're doing - the increased attack speed means more SotD procs, which gives some nasty surprises, but I still don't like it. Explosive shot's passive by the time you've finished SotD, assuming levelling solidly, makes farming a lot easier, and it does a lot of DoT, with healing reduction, without you having to be there. It's her best solo laning tool, it allows easy harassment without taking the counterattacks that are a big pain for a squishy like Tristana. Meanwhile, rocket jump gives easy escape if things go pearshaped, and even a chase if you're feeling confident and they're on low health.
Both are valid, but I can't help thinking of how much trouble I had soloing against Teemo until I learned to just trade explosive for blind; I've done more damage, and sure I've had to give him initiative by retreating a bit, that's hardly the end of the world. The only thing this build is better harassment-wise for would be against someone with silence - but Fiddle's drain will rape you either way, Soraka can just heal up and pull back to make you waste the rapid fire, and Kassidan... shouldn't really be in solo mid.
The other thing is that rapid fire is so much easier to waste mana on. A rocket or explosive you
know will work, but I've wasted the AS boost more than a few times due to having to pull back from a turret or something similar.
Items-wise, I'm not sure about SotD in general. It's more expensive than Malady, is much less useful in a team battle and has only slightly better stats. The active has potential, but it feels like more of a solo ganker's tool than something for Trist.
Catalyst I can see working. I'll often grab it and upgrade to Banshees if I'm facing a lot of CC. However, ruby crystal as first item makes me squirm, and sapphire is of limited value on her. Some heroes can make an instant ruby work, but Trist has no natural heal, and you
will lose health fast if you play mid aggressively. Odd as it sounds, I go Rejuvenation Bead and two or three HP pots - it gives me plenty of fallbacks to keep up the harassment, and I suspect would keep me in lane longer than you.
Ok, I admit it - I'm a vampire cannonball player. Rejuvenation Bead -> Emblem of Valour, Berserkers, Emblem -> Starks is my opening build, leading onto Malady and then the heavy damage items. People sneer at Starks on Trist, but that's a lot of bonuses, and gives any melee wanting to say 'hi' a nasty surprise. I really don't agree with building
any character on the basis that you won't get attacked. My damage might not be at peak, but compared to a pure damage build, I can stay on the field a lot longer, I can actually duel with someone quite effectively, and the automatic instinct of 'kill the carry' turns out to be trickier than you might expect. Besides, you may sniff at BT, but Trist ranks it up faster than almost any other champ, and it might not have the armour kill of BC, but it's the highest raw damage item.