A guide to Ryze, the Rogue Mage
I. Introduction (AKA stuff you probably won't read)
Ryze has changed quite a bit since this game was first released for testing. His role in the current game is as a nuker, and quite a nasty one at that. He's not terribly difficult to play, as anyone can pick him up, cast nukes, and obliterate people with this champion. However, don't let this fool you into thinking he isn't a very good champion. Sure, he can be a bit boring and lackluster since all he does is nuke-nuke-nuke(literally), but he can still play an important asset to the team.
II. Why play Ryze
Burst - Ryze can burst down a single hero at lightning(lolpuns) speeds. Build him enough and he can devastate an entire team.
Disable - Okay, rune prison isn't quite a STUN, but it does the job(most of the time). I'll elaborate on it later.
Pushing ability - With his new ult, Ryze can clear a lane like nobody's business. And due to his passive, it is rarely down for long.
These are Ryze's stats. I'm not too big into theory crafting, since it takes a game and turns it into EVE, but I'll go ahead and put it here, if that's what floats your boat.
Base stats (assuming stat growth is linear)
HP: 342 + 78*lvl
Hp5: 4.35 + .55*lvl
Mana: 228 + 52*lvl
Mp5: 4.2 + .4*lvl
Damage: 39 + 3*lvl
Aspd: .6196 + .0124*lvl
Crit chance: 1.75 + .25*lvl
Armor: 6.9 + 3.2*lvl
Ryze's spells are pretty straightforward, but I'll elaborate a bit on them in depth as I bring them up.
Ryze throws a charge of pure energy at an enemy unit for heavy damage and additional damage based upon Ryze's current mana.
Ryze blasts enemy unit for 70/105/140/175/210 (+0.45 per ability power) magic damage plus 10% of his maximum mana in magic damage.
Cooldown: 11/10/9/8/7 seconds
Mana Cost: 50/65/80/95/110
Rune Prison [W]
Ryze traps target enemy unit in a cage of runes, preventing them from moving or attacking, dealing damage for the duration.
Ryze traps an enemy unit, preventing them from moving or attacking and dealing 40 (+.4 per ability power) magic damage every .4 seconds for .8/1.2/1.6/2/2.4 seconds.
Cooldown: 14 seconds
Mana Cost: 80/95/110/125/140
Also, the length of the stun SCALES. THAT'S RIGHT, LADIES AND GENTLEMEN, at level 1, it's just a mere annoyance. Which is why you might want to level this ASAP to get more utility out of it.
Spell Flux [E]
Ryze releases an orb of pure magical power which bounces from the initial target up to 6 times. Any enemy target struck is dealt heavy damage.
Ryze throws an orb of pure magical power which bounces to other enemy units, or himself, up to 5 times. Any enemy unit struck is dealt 50/70/90/110/130 (+0.33 per ability power) magic damage. Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
Cooldown: 9 seconds
Mana Cost: 60/80/100/120/140
Desperate Power [R] (Ultimate)
Ryze is ****ing badass for the next 8 seconds. He's gonna **** your **** up. God****, just look at him.
Ryze becomes supercharged, gaining 60/100/140 ability power and causing his spells to deal 65% AoE damage for 8 seconds.
Cooldown: 60/50/40 seconds
Mana Cost: 0
(The rest of the guide is unfinished. SURPRISE!)