Quote:
Originally Posted by Rogue Fighter
u are wrong, 2 things
#1 fiddle is a HUGE AP gamechanger if u play him a certain way
#2 Nidalle has massive burst damage by combining all 3 moves while in cougarform.
my "main" is fiddlesticks, and here is a guide i wrote up on the way i play him.
http://leaguecraft.com/strategies/gu...nk+In+the+Game
enjoy.
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Hi rogue fighter. Ive just read ure guide and have some things to say
I think u should think about dark wind not only as the late game skill u use to get creeps late game and some damages.
At level one darkwind is much more powerfull than drain. It costs only 50 mp while drain is 80. And u can easily deal 200 and 100 damages to the two heroes ure laning against for that cost. heavy nuke. Ull never deal 300 damage at lvl one with drain.
I find it much more usefull than fear which needs a lot of skill points to be efficient. plus a fear drain fid is too much predictable and fragile against two men gangs.
Eventually, Ure guide gives the impression that u rely too much on ure ulti in the game to be usefull. Focusing too much on it may get u waiting too often while ure main role early is to prevent carries from farming which u can make easily. Hiding in brush for 30 sec everytime crowstorm s up let em to free to farm
In my opinion, a good fiddle must not rely on his ulti to get kills, u need to be versatile and this is why dark wind is such an awsome spell.
I hope ive been constructive ^^ see u