Ogenku: Keeper of the Dead
Passive: Corpse Harvest - Whenever a minion (allied or enemy) or a neutral monster dies Ogenku receives a skelletal protector that fights for him. Maximum skelletal protectors available at any one time is 4.
Fist Ability: Entomb - Ogenku sets a trap requireing at least 3 skelletal protectors. The protectors a burried at marked location and when an enemy champion walks over the trap the protectors spring out of the ground latching onto the enemy champion. They reveal the enemy champion's location, slow movement speed by 10%, and deal small amounts of damage over time to the champion. They hold on indeffinitelly until the champion is slain or the champion kills the skelletons. Skelletons die in 3 hits per skelleton no matter what. The trap skelletons do not count toward maximum skelletal protectors available actively to Ogenku at a time. Trap has a 10 minute duration and a 40 second cooldown.
Second Ability: Bone Carapace - Okenku sacrifices a minimum of 3 skelletal protectors to gain a percentage of magic resist and armor dependent on his Ability Power and 5%/7%/10%/12%/15% movement speed bonus. 7 second duration and a 20 second cooldown.
Third Ability: Corpse Shrapnel - Ogenku targets an area for his skelletal protectors to run to (minimum requireing 1 protector) and explode dealing Aera of Effect damage based on his Ability Power and stunning any enemy champions that were facing the center of the blast radius. 8 Second cooldown.
Ultimate: Skelleton in the Closet -
Passive: Ogenku receives 1 ammo stack per assist and 2 ammo stacks per champion kill.
Active: Ogenku unleashes a large skelletal minion expending one ammo stack that does not count toward the maximum number of skelletal protectors that he may have active at a time. Ammo stacks do not have a cap. It has a 80 second cooldown.
The skelleton is a representation of the sins of an enemy champion. It chases down the closest in proximity enemy champion on the map. This champion does not need to be visible. If a different enemy champion gets closer the skelleton switches targets to the newest closest enemy in proximity.
The skelleton does not react to orders given by Ogenku. It has a will of its own. The skelleton's stats are equal to 70% of the stats of the current target it is chasing except its movement speed is equal to 125% of the current target's movement speed. It attacks the current target relentlessly until it is killed or it kills it's target.
If the skelleton kills it's target it drags the corpse of the enemy champion underground and by doing so it increases the champions resurection timer by an additional 5 seconds. If the skelleton dies during its attempt to kill the enemy champion it increases that enemy champion's stats by 5% of current, and Ogenku loses 15% of his maximum health. This skelleton is subject to be targeted by enemy turrets but only receives 25% of their total damage.
Ogenku is the keeper of the dead and the man responsible for making sure the souls of the dead pass on to the afterlife without trouble. He has been forced to take coporeal form due to the recent activity of Karthus. Ogenku finds Karthus to be an abomination in the living world and it does not help that Karthus' nercromacy has been trapping the souls of the dead to his will. This prevents Ogenku from performing his eternal charge. Ogenku has joined the league of legends in order to bring Karthus to justice and release the souls of the dead Karthus hoards to increase his power.
"Death is the only true indiscriminant form of justice that exists. I just ease the transition from this world to the next." - Ogenku
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