Originally Posted by Giggz
Hello Chris, i like the way you've addressed the issue and how your telling us your open to feedback, in my personal experience most game Devs. couldn't give a rat's arse, here hoping LoL is any different. I suggest a system more or less like this; By the looks of it, you choose 2 Tanks, 2 Support, 2 Ranged dps, and 2 Melee dps. You would organise all of the champs, into one of these 4 catergories, and then each week randomly select 2 champions from each catorgory. Once champions have been selected they are removed from selection untill all of the champions(in the same catergory) have been selected, this way:
All of the champs are included.
Resulting in less "qq gief this champ, x and y are free champions all the time"
I feel this is more or less a solution to the problem at hand, and leaves everyone knowing that their champ will come eventually be it at the start or end of the cycle.
If catergories have odd number of champions, ie. ending up with 1 champion left and unable to pick 2(due to one being removed) This can be easily sorted by having the cycle to reset and picking the second champion from the reset cycle. for eg. Amumu is the last champion left in the tank catergory, The tank cycle resets, and Alistar is chosen, Alistar will be removed from the cycle however Amumu will not. I'm not sure if this is all that understandable, but i'm sure grasping the concepts could help the free champion rotation.
PS: I'm posting from Europe, so these are not my home forums, but i post every now and again to make some decent contribution to the game. Both sides of the pond.
Good suggestions Giggz (and welcome to the US forums). However, some of the Champions have positive or negative synergies across types. For instance, if we made Twitch and Shaco free the same week, it would be stealth-city. Or what about Ryze, Morgana, Blitzcrank and Malphite - that would be stun-ville (but they're all different types). That could happen coincidentally if we used lists of types, so I like the personally-tweaked rotations rather than automatic (and then we can listen to player requests). It also ensures that we have enough easy Champions in the rotations - our #1 goal.