Of course you know about the bugs -_-
So again here is the list of current bugs now can you please pick her clean of these? If you read and upvote/downvote reply to this thread and or bump it.
I shall bump this thread till these are all resolved!!!
Also see my Reddit thread
(Feel Free to Bump with me!!!)
A list of videos that are being compiled can be found here:
Highlighted in red means it is fixed
1)When tossing Javelin toss immediately after transforming from cougar form you will toss it behind you instead of at the selected destination.
- Hard to reproduce but common (this bug has returned)
2)Javelin toss animation goes further than it can hit meaning it visually touches the target but doesn't actually hit. - easy to reproduce and common - Fixed
3)Javelin Toss along with pretty much any other skill shot will become invisible if certain requirement s are met when casting them. - Can be moderate to easy to reproduce by moving your champion just as they are in the casting animation of the ability. (move Nidalee just before the Javelin leaves her hand when she swings it. if timed right the skill will fire off but then disappear.) - Fixed
4)Javelin Toss doesn't damage stealthed champions anymore. Try hitting a teemo who is stealth. - Fixed
5)Javelin Toss isn't making sound when it passes beyond the line of sight. - Since patch
v.126.96.36.199 - Fixed
1)When transforming immediately from cougar form and trying to lay a trap Nidalee lays them directly below her instead of where your cursor is. - Hard to reproduce but common (this bug has returned)
2)Bushwhack doesn't deal damage to invisible targets.(twitch and eve not wards) - Hotfixed
3)Bushwhack no longer deals damage. - v188.8.131.52 - hotfixed
4)Bushwhack no longer grabs enemy aggro. - v184.108.40.206 - hotfixed
5)Bushwhack is still shredding armor and MR of Baron and Dragon. - v220.127.116.11 - hotfixed
3)Bushwhack doesn't always reveal the area for placement like it should or it removes FOW but doesn't show enemies that are in fact there. - moderately difficult to reproduce and common
4)Bushwhacks no longer reveal any stealth units that activate them. (twitch, eve, teemo shrooms, JitBs, etc) - hotfixed
5)Bushwhacks effecting enemies who have negative defensive stats(armor and Magic Resist) adds more defensive stats instead of subtracting them. A good solution would be to have them subtract from the absolute value of the enemy defensive stats. - Remscar - Fixed
1)When directly transforming from cougar form and trying to heal Nidalee immediately heals herself. This is kinda ok unless you are trying to clutch heal an ally. - Hard to reproduce but common
2)When switching from cougar to Human form and casting Primal surge on Nidalee or an ally Nidalee will deal the damage for swipe and the heal at the same time to the target. If swipe has more damage than Primal Surge has heal then the target takes damage. - This should be fixed but I will be keeping an eye out for it.
1)Takedowns cast time and animation have been slowed drastically since the Diana patch. - Diana Patch - Fixed
2)Takedown does less damage than it should if it crits. basically takedown is a damage multiplier that multiplies your attack damage + 40/70/100 damage from leveling cougar by a number ranging between 1 and 3. it does x1 if the enemy is full hp and the lower their hp is the closer it gets to x3. If you crit. however it is almost the same thing (ADx2). Basically a critical strike cancels out takedown hp multiplier to were it does more damage than a basic attack because it still takes the +40/70/100 but it does less damage than a crit because both multipliers break. - easy to reproduce - Somebody Ninja Fixed this and never put notes on it. So yeah it is fixed
1)If you transform from human to cougar form you will pounce backward if done immediately upon transforming. - Hard to reproduce but common
2)If you are chasing and or running from enemies and you spam pounce chances are you will pounce backward might be due to spam clicking on target while spamming pounce as that is the only time it seems to happen to me. - Hard to reproduce but common
3)Nidalee will sometimes get stuck inside objects and terrain such as walls near Blue or minions and sometimes even champions. Getting stuck inside champions almost always results in death as your abilities become locked and the enemy can still attack you but you cannot attack them. - Hard to reproduce not common
4)Nidalee is also unable to pounce over walls as effectively as she was on release. She will often pounce into the wall and just smash her face against it and go nowhere or do the infamous backwards pounce. - Usability problems
5)Nidalee will often pounce in place moving nowhere often when she is spamming pounce and clicks while chasing and or running away. She is still targetable and can be attacked as though she never moved so it doesn't look like a delay like you would get from lag. - Hard to reproduce but common
6)Nidalee pounces in the direction she is facing so if anything just so happens to get in the way she will pounce in whatever direction she happens to turn to. - detrimental Usability problems
7)If she engages an enemy in the process of jumping a wall she will pounce to them instead of over the wall. - Usability problems
1)Swipe sometimes fires backward.
2)Swipe does not gain increased damage from Ability power at all. - Fixed
3)When switching from cougar to Human form and casting Primal surge on Nidalee or an ally Nidalee will deal the damage for swipe and the heal at the same time to the target. If swipe has more damage than Primal Surge has heal then the target takes damage.
1)Nidalee Now consistently drops commands after using any of her cougar abilities. - Diana Patch - Not fixed but happening less consistently
2)Multiple skills in cougar form have random tool-tip errors all the way from abilities saying they do 0 damage plus the AP scaling to there being level 1 text on a level 3 ability last one being the rarest. - Hard to reproduce but common
3)If you happen to get disconnected from a game while you are in cougar form and you restart the client. You will more than likely come back and be surprised to be in human form even though you were in cougar form. Your Ult icon will be a big red question mark "?" and until you change form at least once you will be a swiping pouncing biting human form of Nidalee.
- requires D/C and restart of client in cougar form - This appears to be fixed
4)Buying recommended items in cougar form doesn't removed them from the top of the shop menu. - Courtesy of
Mattnumbers - Fixed
5)When switching back to human form within the brush Nidalee's running animation for her passive deactivates. This results in her running with her regular animation till her passive buff expires.
5)When Nidalee transforms into cougar form she will sometimes be "visually perma cougar" meaning she can use human form abilties while in cougar form but still appear to be a cougar and her basic attacks will reflect whatever form she actually is in. - Since patch v.18.104.22.168
6)When Nidalee changes forms she can damage anyone, including herself, right after changing forms. To reproduce one merely needs to activate swipe and Aspect of the cougar at the same time with the target you want to hit with the bug under the cursor. What will happen is primal surge will activate and apply both swipe's damage and primal surge's heal to the target and since swipe has higher base damage you will do more damage than healing. This can result in team kills for Nidalee but does not grant gold. - Appears to be fixed
7)If you change from human form to cougar form while recalling it will transform you and cancel your recall, however, if you do the reverse from cougar form to human form the recall progress bar vanishes but the recall and animation continues and will teleport you back to base. - Slight inconsistency
General Inconsistencies or Unwieldiness and QOL suggestions:
1)When on the purple team sometimes you will get the old recommended items for Nidalee: Dorans Ring, Mercury Treads, Sheen, Trinity Force, frozen Heart, Infinity Edge. - Fixed
2)Cougar form attack range is 100 instead of 125 shouldn't this have been updated? - This was fixed in the Syndra Patch
3)Bushwhacks can be placed into walls and off the map or places where pathing prevents you from walking. wards cannot be placed in these locations and neither should traps. Suggest giving them a hit box like wards that doesn't allow them to go into terrain like walls.
4)This is a problem with all champions with an attack modifying ability. Nidalee will drop whatever her last target was and strike the nearest target if she uses an ability and follows up with take down. So if you pounce to a target and click on them and activate takedown chances are you could blow a killing blow on a minion if there is one nearby. happens with siphon strike and devastating blow as well. Make it so that this abilities automattically makes Nidalee target the nearest enemy champion within a certain range when no other enemy champions are in range but have attack moves and command moves override it. - easy to reproduce
5)Nidalee's pathing in both human and cougar form is terrible. Her cougar form has a torpedo shaped body and a long stiff turn radius so she ends up not being able to turn around when things are on her sides. She often gets stuck in objects and glitches out unable to move or attack for small periods of time and clusters of enemies make controlling her cougar form abilities almost impossible in allot of cases. I suggest giving her the ability to ignore unit collisions at least in cougar form. This will allow her to turn around at all times even in the clustered areas and allow her to flow freely with her cougar abilites when in a clustered fight.
6)When Nidalee pounces at stationary targets she will sometime do no damage just because her pounce goes just far enough to where the target is outside the aoe. Suggest making pounce do damage while passing through enemies rather than on landing. - easy to reproduce and common
For Nidalee's usability issues, like aiming her pounce and swipe, we can easily maintain her difficulty level in aiming these abilities and using them for escapes by allowing her to ignore unit collisions so her torpedo shape doesn't throw off her forward aim. This maintains the current feel without having random variables throw off your control over Nidalee (Example: Minions running into Nidalee's movepath at the last second before you pounce causing a 90 to 180 degree shift in the direction you were intending to go).
A list of videos that are being compiled can be found here:
Compilation of Champion bugs(old):