I cant seem to figure this out. Any help would be great. This is the block of code im currently working on. I have moved the target frame down as far as I can go. But I still need to move it further down and more right so its centered with my ability frame on the right side. The code says Rect: 1346,978 - 1804,1080 / 1920x1080 its bottomed out. What am I doing wrong and is there another way to code in positions for the huds?
__________
It might go back to that aspect ratio thing. I am not very clear on that subject. I get that in the atlas working with a 1024x1024 you are working in pixels of a 1:1 ratio they are square. However the in game on screen is a 16:9 they are rectangles. I dont understand how to take a UV: 331,524 - 667,623 / 1024x1024 and turn it into Rect: 1346,978 - 1804,1080 / 1920x1080.
//////////////////////////////////////////
Type: Icon
Name: TargetBarFrame
Group: TargetBar
Enabled: 1
AlwaysRespond: 0
Draggable: 0
Layer: 0
Anchor: 0,0
Rect: 1346,978 - 1804,1080 / 1920x1080
Alpha: 1
Texture: HUDAtlas
UV: 331,524 - 667,623 / 1024x1024
//////////////////////////////////////////