That was a 'fun' problem to solve. I'm guessing the error has something to do with the implicit bounds around each of the panels. The 'HudCenterSpells' group has an corner bound of ~(600x350) and it'll cause the same black bars instead of the proper UVs. I'm still not clear on where the UI panels are being initialized, so I'm not sure what actually causes it.
You can get around it though, by changing the Group in which the element is a part of. RealTimeOverlay is one of the groups which doesn't seem to be affected by the problem. You'll have to test to find which other ones aren't affected (the list of all the groups is in Scenes.ini). Do be careful about the layering and try not to use any of the layers in which there are actions (the level up bar and the titan bar both have movement).
EDIT: those dirty ninjas
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OnlyWearingSocks
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Phauxe
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Please post an update on leaguecraft! I'm curious of result