Quote:
Originally Posted by Cymbid
I don't think you understand that a lot of short games worth 70 IP is worse then a lot of short games worth 100 IP.
A lot of short games is more probable now with what they're trying to do.
|
Except that two games running approximately 30 minutes and netting ~70IP are roughly equivlant to one 60 minute game netting ~140IP (the max gain as stated by Riot for any one game), provided you win both games. But, even if all of the games in question are losses, it still averages out to the same total IP gain for time invested.
The only time you're going to encounter a difference (over time) is when you get into situations where you're not able to consistently win or lose - a 30 minute win and a 30 minute loss are going to, obviously, net out to less IP then a 60 minute win. That's common sense.
The system was changed because under the old system, you had no reason whatsoever to get a game out to 60 minutes. Every minute you played beyond 40 minutes (the average provided by Riot that the new system is modeled under - I don't have any objective data to suggest this is incorrect, and am thus not really willing to speculate on that matter) contributed to a net loss (often times significant) in IP. Every minute
under 40 also gave you a net gain (again, sometimes significant). Which wasn't exactly fair to the people playing at the average, and certainly not that fair to people at the high end of game times.
System changes, and with it allowed the possibility of other game modes going forward without having to mess with the base system that much (Twisted Treeline had it's penalty removed, as an example - and that's a good thing). Over time, the IP gain should be more fair across the board when factoring in play time.
I'm not even sure how this is a hard concept for people to grasp - all of the people kvetching about playing only a small amount of games likewise confuse me. And I'm lucky to get in 3 a day myself.
But, honestly, go ahead and keep complaining. I fully expect poor counter-arguments and shifting of the proverbial goal posts on the issue, because HOLY MUFFINS, CHANGE IS BAD! ESPECIALLY WHEN I DON'T DIRECTLY BENEFIT!
>|