Quote:
Originally Posted by pythonline
A rotating screen sounds easy, but it's a whole lot more difficult than you would think.
LoL is a 2D game, a rotating camera requires a 3D game.
What's the difference?
Right now champions are essentially flat entities, their skeletons and skins only extend as far as the camera can see. making the game 3D would mean that everything would have to be completely re-made, a lot of work, especially considering we get a new champ every 2 weeks.
|
Sorry if someone said something already, I didn't see it when I was reading.
I'm sorry to correct you, but LoL is NOT a 2D game. Although I thought so at first as well, it definitely isn't. Try placing a wall with a flower on the other side of it up at the top of your viewpoint. Now move the camera so that wall is at the bottom of the screen. The amount of that flower that you can see has changed. Also, things like towers have the same effect. Although it looks like it at times, LoL is a 3D game.
Also, another way to tell is skinning. If you have ever seen what goes into making a custom skin, you can literally unwrap the texture from the
3d model.
Unlocking the camera is still a very valid idea that could work, but there is still a simpler solution. Again, not sure if this has been mentioned before, but
SPACEBAR.
Holding down the spacebar holds the camera as locked until you let go. I use this probably 80% of the time, and simply let up on it to pan around or fire a skillshot. Not totally optimal but it works well, and is good for transitioning into leaving the camera unlocked.