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Originally Posted by Solus
I'm not sure what you were hoping for by making this post.
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Well, since reading comprehension isn't your thing, I'm not sure I can explain it to you. I pretty clearly stated: It's a warning to Mundo players that Gangplank can now ruin their regen right off the bat. It also serves as a warning that Gangplank's passive, which supposedly just reduces healing, also reduces regen.
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Riot hasn't said **** all about their plans for Mundo for a reason: It's still being worked on. Nothing you ask, nothing you say, nothing you do will speed that up or get you answers. **** like this serves no purpose what-so-ever other than to rally a small number of people who agree with you before you all disperse after 24 hours like little a.d.d squirrels when you realize how fruitless it is to continue *****ing about a very well known issue.
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Ok, first of all, you need to relax.
Second of all, very well known issue my ass. Yes, in 12 hours since the patch, everyone knows that Pirate's Parrrley reduces Mundo's regen.
Third of all, you want to know about beating a dead horse? Let's look at
your posts.
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Originally Posted by Solus
Slows really need two effects instead of one. Exhaust should still work on this ****er while he's ulti'd, I don't even care about the slow as long as he's missing. Yi should not be the only champion who -never- has to worry about exhaust. Yi gets immunity to slows with his ult, he shouldn't get immunity to the additional effects that come with slows IE the damage from lizard buff, exhaust's miss chance, etc etc.
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Wow, doesn't get much more dead-horse than this!
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Originally Posted by Solus
Pre-release I'd be hard pressed to say HoN has a better community than LoL because HoN has practically every dota elitist ****** that's ever come into being. Now it seems a plague of rude, obnoxious, brats have infested every nook and cranny of the game.
I'm a bit disappointed because I played the beta, I -loved- the playerbase LoL had unfortunately now I find myself a bit reluctant to play LoL over the HoN beta because I know my gaming experience is dramatically reduced just by having to put up and listen to these unsupervised chimps quoting internet memes like "LOLUMAD!?" and gay/race bashing.
I hope measures are being taken to improve this problem. If this keeps up I don't think I'll be able to bring myself to play LoL as much as I'd really like to.
Edit: And I'm not saying this ruins the game for me, I'm simply saying it makes it less appealing to play. I hop on LoL for entertainment, not to babysit some kid who doesn't get enough attention from mommy.
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Oh, I take that back... HoN vs LoL is an even deader horse! Well, that's the worst of it, right?
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Originally Posted by Solus
I know just about everyone and their mother(And dog) have *****ed to high heaven about the matchmaking system, but I actually want to know why the MM system "punishes" you with terrible teammates if you win a few games in a row? I had won 3 games in a row, then immediately afterwards I was rewarded with a team that was absolutely TERRIBLE.
I'm talking, we didn't even get one kill in a 25 minute game, against a team of squishies. Somehow our Corki/Sivir couldn't out-lane Karthus by himself(I main Karthus, even I can't handle pospherous bomb and spiral spam.) And tthis is a -regular occurrence- anyway winning streak I have inevitably gets smacked down by teammates who are significantly worse than myself or the opponents we're up against and it always ends in an abyssmal 25 minute snowball. I can safely say around 75% of my losses were complete snowball losses. I'm not talk 20 to 30 "We still have a sliver of a chance" games. I'm talking 4 to 30, "there's no way in hell we're coming back from this" games.
My question is; Does the MM system simply "average out" the ELO? IE I can have a high ELO, matched with a bunch of low ELO players, and get matched against a bunch of mid-level ELO players?
I really do want to know why, instead of getting matched with equally-skilled players against equally skilled players, I get matched with...well...severely lacking players, against somewhat competent players.
If you guys can't seem to get MM off the ground, why not just incorporate HoN's current lobby system? It works relatively well, and people have been itching to know their ELO since -beta-.
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Oh, hey, look, whining about matchmaking! That's the #1 deadest horse of them all!
My point is: If you live in a glass house, you shouldn't throw stones. Especially not at people in brick houses.