Quote:
Originally Posted by Burbinator
Diminishing returns does not imply soft cap. The two statements are not semantically equivalent. Dodge, for example, stacks multiplicatively and thus has diminishing returns, but there is no soft cap on dodge %. A soft cap may artificially impose diminishing returns past a certain point reached, but not all forms of diminishing returns are a soft cap.
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I believe we have defined a soft cap as two different things in our respective posts.
In my mind, a soft cap is what results from diminishing returns.
Such as you cannot reach a true 100% dodge chance. You may reach an infinite percentage (99.9999999% continuous) that essentially becomes or is rounded up to 100%, but never a complete 100%. That is the soft cap.
This is opposed to a hard cap, such as the 40% hard cap on cooldown reduction or the 2.5 hard cap on attack speed.
From what I understand, you believe the soft cap to be the point at which diminishing returns begin (i.e. 415 for movement speed). And it's true, in this way, diminishing returns does not necessitate a soft cap, but a soft cap necessitates diminishing returns.