Originally Posted by Lightstriker
the movement speed debuff passive [his E ability] I can't particularly say I like. it feels rather bleh overall, and it also seems like it'd be a rather annoying ability as it seems like you would pretty much HAVE to stun lock him to kill him, as otherwise you'll just hit him once and he'll jump away. Generally, I definitely like the idea of healing yourself to deal damage, think that's a rather neat idea overall. I'm not sure I understand what the point of having both his Q idea AND his R ability, as they seem to both be "close the gap"" skills. [although I guess it would work in that you use R, and then when they run use Q] I like how Q has soft synergy with R [drop Q at your feet]. I'm assuming that his passive would trigger off of theoretical HP regen, regardless of whether or not you actually gain that hp back? If not, it feels like R's hp regen component would be rather "eh", as you're probably hoping to not have already taken damage when you go for a gank using it.
If the game registers full amounts healed (even overheal), I think it should definitely work on overheal.
Anyways, the Passive could probably have just been switched around, where the passive is Attacks heal him for a portion of the damage, and he can use it to make enemies that hit him slowed. I think it makes more sense that way, too.
The HP restored on being hit is basically a mitigation tool, right? Like, it's just essentially a different way to do reduced damage?
And I agree -- he would make a cool tank that uses healing instead of flat HP to tank. Which also probably means the Jump should be different or the tongue. One of em.