Quote:
Originally Posted by PhantomFace262
Very original concept and really cool ideas overall. I especially want to commend your use of the bushes for something else than teemo's mushrooms. Makes your pathing abilities really key in deciding where to bring the fights. I definitely approve of this champion; especially with considering the awesome synergy she'd have with a lane partner like Blitzcrank.
I don't know that I would change anything necessarily, but I don't want to hand out some thought candies - something to chew on but you don't have to take as a need for serious improvement haha.
It seems to me that a champion that is this involved would have some poison effect somewhere in there. Maybe that can be provided for the Ravenous Vines so that you can nudge a bit of DoT while in places nowhere near your little bush bases.
Also, I don't know about you, but when I get attacked by various vegetation while out hiking, the first encounter doesn't usually agitate me as much, but by the fourth or fifth time of being brushed by some nettle or another, it really starts to agitate me. My thought is that if an enemy is silly enough (again) to chase you through a consecutive number of bushes, maybe another effect for their efforts.
I just saw this, but quick question. What duration lasts for two minutes with Ravenous Vines? The activate or the passive? And if it's the passive, does it really need such a long limit? I say if you're that patient to be sitting in the grasses like that, you might as well get the continued effect.
But that's just me. Like I said, you've already got two big thumbs from me on your champion. Haha. Very well done.
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lol the Duration on
Ravenous Vines is how long it stays as a dormant trap on the ground. I'll make it more clear, thanks for the heads up!
I was originally going to add a poison effect to
Malicious Thorns, but I figured that would be kinda cliche, and Teemo's already got that going on for him, so why not poke holes in the armor instead

And Teemo's shroom poison's as well, so the stun is already kind of a remake of the usual trap, so poison would just make this an improved version of the shroom lol (imo) but
Ravenous Vines Passive is kind of like a poison (giving DoT) so I feel it balances out
But I listen to the community, if more suggestions for a poison effect are made, I'll squeeze it in