Originally Posted by ForeverLaxx
I noticed that you don't have increased experience gains. If you're in the jungle, you need to at least keep up with the 2v2 lanes in levels, and without increased exp, that will be difficult. I use my Udyr page to jungle with, which has a combination of attack speed, armor pen, armor, and mana regeneration. If you use dodge runes, you're killing Blue Golem at level 1 purely by chance, which is why flat Armor is typically prefered over dodge. Now, if you're not going after Blue at level 1 then dodge works okay as you're likely to have enough damage and HP by the time you do go after him to make up for the lower armor.
Nocturne jungles well enough without exp runes to be 1 level under the solo lanes. Its not imperical but experiential evidence but it's held true for me.
Killing blue at level 1 is pretty dumb imo and causes all kinds of tactical issues for the jungle.
I kill blue pretty easily and quickly at level 2 with smite off CD. The issues I'm having are maintaining more than half life after killing red(at the end of the first set, before repops). I find that with my current ArP marks/quints, dodge seals, and CDR/Mana per/lvl glyphs I don't have enough left in the tank to gank before recalling.
Thanks for the input. Since I posted this I have been trying flat armor seals and see little/no difference from the dodge seals.