As i notice in many games, attributes are usually realted to symbols to make theyr easyer to spot. Its not common i read an item and just 'discover' a new thing that item does, cause some items are just written too much with no easy interface.
Why dont make an item with simbology icons instead of plain text ? Instead of sayng:
10 attack damage
just a simple small drawing of a sword, and the number 10 next to it would make it clearer, in any language in the planet.
Heres some symbols ive made to show up this, this is only a few, im not good on editing images so its not good, just a mockup to show how it could be.
PS: This icons are toooo big, i was thinkin something very small.
Some things should stay as text, for example: Every 4 attacks you deal 100 bonus magic damage. That could be a text, but changing for something like "every 4 <sword icon>, you deal 100 <staff icon>". Would make it way easyer to new players understand game mechanics early on and get 'addicted' to the game quicker.
Would make easy to learn items =] and more important then that for a international game: Would be easyer to learn items at any language. Everybody understand symbols.
Anyway, just a small tip, that would make the game lotsa easyer for people to memoryze items.
ty for thee attention