Tryndamere is overall a weaker charactern. He is very weak early game, and even mid game he is subpar.
I have over 800 games played and a reasonable amount of wins over losses.
Tryndamere is also my most played hero, and unfortunately probably my weakest.
The reason I play him so much is because he is such an awesome design concept for a character. A barbarian, with a big sword who "intimidates" his opponents through mocking shouts, huge crits, and his ability to refuse damage. I hope that he can be changed to be more of a viable champion, as I would sincerely like for this character's concept to pan out into an effective rather than crippled champion.
-Terrible at harass
-Bad 1v1 or 2v2 against other enemies with much more effective ability combos
-Not ranged, so harder to last hit, or gets over harasses and can't get close enough to last hit consistently
-Comboing abilities is ineffective comparatively to other champion's more effective combos. Even using your abilities costs you relatively large ammounts of your hp if you use them over and over again (they cost health to use)
-If against ranged, they just sit back and laugh while free farming.
-Extra escape/advance with spinning slash (although if used to dps, then its on cd).
-Ability to heal (again, if you are lucky enough to not be out harassed, which high elo doesn't happen unless your laning against someone weak or your partner is very strong
Tryndamere begins to improve in correlation with his critical strike chances improving, but still is relatively weak. He still is weak at harassing if people are still laning, and by now people have their ults which do large ammounts of dmg/disable.
What does trynd have? Well his dps is still subpar, and he can refuse death for a small amount of time (in which your opponent will likely be running/evading/tower hugging or simply chasing you waiting for your ult to wear off.
Tryndamere finally is doing some relatively good dps, that is if and only if he has made it past the earlier game stages without getting overwhelmed by his weakness. Any champion at this point would have been atleast as strong as him if played to the same degree, if not stronger (because they could have picked up a kill/assist or two). Most teams just hope he hasn't died much at this point and that his lane hasn't lost a tower (basically that he hasn't allowed any of the oppositions team members to begin to snowball due to his weakness).
Problems with his ult (Undying Rage):
The problem with undying rage is that you don't need it as much if you are doing well, and if you are doing poorly it doesn't really help you kill them without a HUGE risk of dying afterward. This is unlike every other champions ult, where it gets better the better they are doing, and even if they are slightly down, they can hit all their abilities including their ults, and if that doesn't do it, they still have a chance to run (or the other person is already dead).
This ult is also VERY different from every other champions' ults, that become strong the better they are doing (even snowballing in some cases), and remain powerful even if they are slightly down.
Rework his ult
Make him much more viable as a champion early game
Make him mildly stronger mid game
Make him slightly stronger late game (or allow him to get to this point without the other team free-farming/pushing lane and ganking/etc).
-Lower the health costs on his abilities, especially at low ranks
-Increase the duration of his mocking shout moderatly or lower its cool down
-Lower the cool down on bloodlust
Another solution to bloodlust would be to make it trigger on every hit, but give less each for each hit. For example, instead of getting 8 charges max from crits/kills, you get 20 charges max from any hit, crit, or kill but for lesser amounts each charge.
This could be done maybe by giving him a like a % damage increase for using it. Then, it could be used in situations where your team is winning, even if you wouldn't have used it for the invulnerability aspect. Additionally, if you are doing poorly, it will give you a much needed dmg boost for the short time you have it on.
This would also still befit its description; right now its more of: Undying Will, giving it a dmg increase or even critical strike chance would put the "Rage" in Undyring Rage. I'm aware it gives you bloodlust stacks, but those are some times unneeded (and are especially trivial at early/mid game when your crit strike chance is low).
Maybe it could even make him resistant to debuffs while ulted.
Thank you for your time, and I appreciate any feedback.