Aelfric, the Changed Legionnaire
Innate Passive : Thickness
Thickness causes Aelfric to gain 50 / 100 / 150 maximum life per buff, debuff, or effect on him.
If Aelfric would take over 200 damage from one ability, he instead takes it as a damage over time over the next four seconds.
Innate Passive : Thickness - Explanation
Thickness causes Aelfric to gain life for every buff or debuff on him, making him better while being focused or blasted with crowd control. With the other part of his passive, Aelfric is able to add even more
to the effect of the first part of his passive.
Q : Stiffarm
Stiffarm stuns the target champion and deals 60 / 80 / 100 / 120 / 140 damage and stuns the target if it is moving. The stun lasts 1 / 1.2 / 1.4 / 1.6 / 1.8, however, it deals 120 / 160 / 200 / 240 / 280 if it is standing still. If this stuns, it has another three seconds on cooldown.
Stiffarm gives Aelfric the effect “Stiffness”. Stiffness causes him to deal 110% / 115% / 120% / 125% / 130% more damage to the target on his next auto attack or Stiffarm spell. This counts as a buff for all purposes or effects.
Q : Stiffarm - Explanation
Stiffarm is nice to be used on an escaping target, as it will stun, or on an unsuspecting target, as it will deal bonus damage. It also gives Aelfric the buff “Stiffness”. Stiffness is helpful because it counts toward the bonus for Thickness and makes him deal bonus damage. If this stuns, it’s cooldown is another three seconds.
W : Inhuman -
Active : Inhuman causes Aelfric to gain 150 / 160 / 170 / 180 / 190 life for five seconds. After two seconds, it begins to drain down at 50 life per second. This changes the passive effect of Inhuman to 6/8/10/12/14%.
Passive : Aelfric deals an additional 3/4/5/6/7% of his current life gained from his passive as damage every seven attacks. When this is ready, this counts as a buff for any purpose or effect.
W : Inhuman - Explanation
Inhuman causes Aelfric to gain some life for a small amount of time, however, it won’t last for an entirety. It’ll drain down. This also increases it’s passive effect, which makes him deal some of his current life as damage on his seventh attacks.
E : Pain is Misery’s Consort
Passive: Pain is Misery’s Consort causes Aelfric to take 6% / 7% / 8% / 9% / 10% less damage for every 20% life the attacking units are missing.
Active: When activated, Aelfric gains one stack of his passive for every 70 damage he would block. If this exceeds 5 / 7 / 9 / 11 / 13 stacks, he loses all his current stacks and gains 50 / 100 / 150 life and 1 / 2 /3 armor depending on the level of the passive as life. This effect lasts 3/4/5/6/7 seconds.
E : Pain is Misery’s Consort - Explanation
Pain is Misery’s Consort causes Aelfric to take less damage for every 20% life his opponent is missing, as well as giving him certain stacks of his passive, that may explode to give him life.
R : Unholy Retribution
Unholy Retribution has two effects to it. A toggle, and a combination blast.
- Aelfric gains 15 / 20 / 25 life per every attack he deals while this is up. Every attack costs 10 / 7 / 5 more mana, starting at 50 mana. Maximum of 1000 mana per attack. When this is untoggled, his next attack deals 30% of the amount of life he gained.
- If you hit R twice within a second, you may target a 350 unit radius within 600 units of you. Aelfric rips up a cage of bones and unholy runes, trapping units within it. Units within it are slowed by 40% / 60% / 80% and take 10 / 30 / 50 damage and 1% of his current health per second. For every extra 20% they are slowed, they take 5 / 10 / 15 extra damage. If any unit within this effect dies, Aelfric gains 20% / 40% / 60% of their maximum armor for six seconds.
Unholy Retribution has two effects to it. A toggle, and a combination blast.
- Aelfric (toggled) gains life every time he attacks, however the mana cost per attack goes up with every attack. When released, his next attack deals damage based on the amount of life he had gained.
- You target an area and slow everyone in it by a lot. It has walls surrounding it, so no one who enters it is able to leave it. It deals a somewhat high amount of damage per tick, ticking every second. If it kills a target, he gains a lot of that target’s maximum health for a few seconds.
