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Originally Posted by TasLoL
thanks Eledham. Very detailed and customized advice for my situation! Best reply I've ever seen  . I'm having trouble writing something back that is half as good!
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I'm glad my post has helped you out! I'll do my best to repeat my success!
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One thing that you may have overlooked or I didn't mention is that I am at low ELO. So I do feel like I need to get the kills, otherwise the gold is spent unwisely by my bad teammates. So the support build on ashe is not very good at my Elo. I need to carry 2 or 3 teammates hard, not have positive team contribution. I need to be the team.
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I know it sounds crazy for carrying your team, but try the Queen Build in my guide. It's specially designed to be mean to your opponent starting at level 1. Use your early game advantage (which most people don't expect on Ashe) to propel you into your lategame build.
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For that reason and the fact that the enemy is bad, I don't think I need move speed/health quints. I had crit chance quints on hand and I heard that ashes passive isn't that good late game, so I decided crit chance quints would be good. But with your advice, I'll definitely try some ArP quints.
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First off....
Ashe's passive is freakin awesome late game! 18% extra crit chance every 3 seconds @ level 18? YES PLEASE!!! If you have IE & PD...you have 55% crit chance. Throw in a green elixir and the mastery, and you are at 65% passive crit chance. What this means for her passive is that you are sitting on 83% crit chance after waiting a measly 3 seconds between attacks. Note that Volley doesn't affect the timer, so you can poke away for 6 seconds, then have an auto-critical...it's fun!
As for your choice of crit chance quints, it's better to get quints for stats that are more difficult to obtain or that fill a void in your particular build. That's why I usually go with move speed, HP, or Apen.
Now, if you're solo mid, you don't really NEED the move speed quints. If you're not having trouble out-harassing, then you don't need the HP quints either. I think you should expect to get both eventually, but they're not necessary to perform well. In that case, the Apen are the next best choice. They will allow you to keep your targets at minimum armor for much longer...
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I also haven't considered multiple dorans blade. I read that you recommend them on your guide, so I will try them. But I am not sure that will help me get kills.
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Starting with a Doran's Blade, then being able to fall back on 2 more with your boots 2 will give you more damage than a Pickaxe or Brutalizer, as well as an extra 300 HP. You also get 12% lifesteal with 3. Trust me, you're a force to be reckoned with at level 9 with 3 Doran's.
It's not something you intentionally build for, but something that you use to help recover from a slow start due to a side lane, or getting ganked/zoned/based.
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You also recommend 22/7/1 masteries. I will give that a try. More offense seems like common sense, but I'd hate to lose the experience/cooldowns/move speed from utility tree. You made me realize that on all my champs I have trouble matching runes, items and masteries. So I am a little weary of changing my masteries so much.
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You mentioned that you need to focus on the DPS side of Ashe. The Queen build is designed to get you there as quickly (and safely) as possible. You'll be rushing IE followed by PD with at least boots 1 tossed in the mix ASAP. I regularly get IE & Boots 2 in under 20 minutes...with a build that's not designed to rush IE. With the Queen build, it's possible to get IE & Boots 2 at about 15 minutes if you snag a few kills early on. This makes your opponents cry rivers of blood!
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One other thing to consider about my situation is that in low ELO, early laning phase is the most important part of the game. There are so many times (half the games?) when I'll get 2-3 kills early and the opponent will quit or my teammates will die twice and they will quit. So please detail any responses on whether you think it will help for early game or not.
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If you are already getting kills early on...you REALLY need to try the Queen Build. It'll feed you more kills than you can comprehend if you have never tried it or seen it done.
For example...I recently used that build to kill a Heimerdinger (the most insane lane controller/pusher ever made) 5 times before team fighting started...I think I had 5 kills prior to 15 minutes. At that point, I was so fed, it really didn't matter what they did...I destroyed everyone and had like 25 kills and 2 deaths.
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P.S. Reading more of your guide and thinking things out, I'm leaning to getting a ghostblade instead of LW. The increased AS will help me get kills and/or help me take down turrets. You'd be surprised how easy it is to take down turrets even with 5 mia at low ELO.
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Well, you have an issue with splitting your focus. If you go with Ghostblade, you're getting more into the CDR side, which is focused on support. You'd be better off getting Zeal and upgrading it into PD ASAP. The reason for this is mobility, damage, and attack speed.
You see...once you get IE, any additional crit chance you obtain increases your average base damage per attack more than most other options.
Ghostblade grants similar results, but PD gives you passive move and attack speed instead of active, which is more useful overall. I would recommend getting GB after PD if you need more Apen. You can always get Black Cleaver as well for more Apen, but if your targets are over 100 armor, you really want to go with LW instead.
As a final note in this response...keep an eye on my guide. I'm in the process of updating it with some new findings and concepts that you might find interesting.