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Originally Posted by EasymodeX
Most likely. I run 11/0/19 on Sivir, which gives me very strong mana regen as well as extra movespeed. In addition, my autoattack harass hits relatively hard. As a result I tend to move and attack a lot more, making less use of attack speed pumps.
The plus to the overall setup is that when I buy a Chalice, I have enough mana regen to spam BB almost on cooldown, with Ricochet up for every attack.
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Whats your rune setup? Once I have chalice I spam the **** out of every ability whenever I need it and dont have trouble. I dont spam BB every 9 seconds as creep waves come every 30 (and you really only need 1 BB per wave) and there isnt an opportunity to nail a champ with it every 9 seconds either. Toggling ricochet doesnt even require thought anymore, its automatic. So I dont waste ANY mana on unneeded ricochet. Do you just permanently leave it on?
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Originally Posted by EasymodeX
Based on your comments about the -creep damage (which is highly relevant in certain situations, particularly when Sivir is using a Meki as a starting item), I think I'll probably shuffle things with an 11/19/0 build, or some blend. The ArPen in offense is too good.
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Actually I encourage you to spec out 21 points in defense and actually try to use this to your advantage. You may decide afterwards that you can deal without the 15 hp and 4% damage reduction, but it will give you a really good idea of just what kind of damage you can rely on from the creep wave. Your right, it can certainly be highly relevant and ensuring to make use of it can be a very powerful tactic.
Quote:
Originally Posted by EasymodeX
Are you using HP quints btw?
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Nope, Attack Speed. I start with 32% attack speed. If Im not getting mega harassed, I WILL get every last hit. All it takes is knowing your BB, attack damage and paying attention to which enemy minions your minions attack. And having a fast enough attack speed of course. Every wave there is always 2 or 3 minions that decide to die in close succession. The attack speed lets me last hit all of them. By the time BB and ricochet are up and this is meaningless, it serves to increase my chances in a one on one faceoff.
Quote:
Originally Posted by EasymodeX
Starks is efficient, but not necessarily effective, re: the discussion on mastery specs and autoattack playstyle.
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Understand what you mean, but still disagree. **** things the best item in the game. Flat out. Once its complete, there are always opportunities to roll with teammates (at decent ELO, well aware of the problem at low and just discounting it for now, this is just my opinion for my own play) and no one is going to argue that your going to get better results from your gold then what starks is going to give you and 1-4 buddies (especially since any particular counter item you need can be gotten by someone else). When you take into account that its more powerful the earlier you get it, I cant justify NOT getting it in the absolutely shortest time thats feasible. Hell sometimes I even complete it before boots 2 and make the early assault like that. There is a HUGE difference in making that push 2 minutes earlier or later. Absolutely need chalices regen, absolutely need the 50 MS from boots 1. Anything else can wait.
If you can get starks at 10 and ding 11 after destroying the second turret in mid, you and your team are going to roll right on through that inhib and the only thing that will stop you is idiocy on your teams side. You just need that first perfect game where you get starks at a ridiculous time and have good teammates to boot. After you watch it happen you gain a real appreciation for just how powerful starks is and what a great tactic getting it as early as possible is.
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Originally Posted by EasymodeX
Versus the tower, the concept is that Stark's provides no armor debuff, only the IAS. Aegis provides the damage and armor buffs to all creeps (IIRC, correct me if I'm wrong). The Brutalizer, as an item, provides ~20-35% increased physical damage. The Recurve bow provides 40%, if you have no other attack speed pumps. Your build has like 30%+ at level 1, so the Recurve is netting you a ~30% increase in damage. Nevermind the raw damage on the Brutalizer, or the CDR.
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Yes your correct on aegis. Love it. Second most powerful item in game after starks. Used to be first before the nerfs to it and blanket defensive nerfs.
That doesnt change the fact that at this point, 2 or 3 of the first towers on the enemies side are down and your rushing up one of them with 2-4 of your teammates. Yes, Aegis is powerful and the increased damage to towers from the creep wave is quite meaningful, but starks is giving you and your teamates the attack speed bonus to increase your damage and the lifesteal and health regen to sustain your push. If the other team would be nice and just let us waltz down a lane with a huge creep wave and wreck their towers, yeah, aegis would be the way to go. In any real game though, your opponents are going to try and do SOMETHING to stop you. Health regen and lifesteal make a HUGE difference in that.
Now, after youve taken the first inhib and they are pushing the lane out waiting for super creeps, you DO have the luxury of pushing another lane pretty much unhindered and aegis becomes phenomenal (pretty sure I detailed how that works out earlier so I wont repeat it)
and nothing else will help more for that reason and others (which I also previously mentioned). I really feel that the pushing power of aegis, at least as far as the creeps are concerned, is tied to whether enemy champions are killing those creeps or not. Its pretty good logic, Im sure youll agree (dead creeps dont kill anything) and is just another factor in why I think starks should be first.
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Originally Posted by EasymodeX
I find the lifesteal overrated. Generally, I wipe creeps waves too quickly to get much HP back (I use BB to wipe them as well). As a result, the main value of Stark's through early-mid for me is the IAS and armor debuff (which doesn't work on towers).
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You seem to be playing a different game then I. Riping down a lane with your teamates under starks doesnt require BB in any way (assaulting a tower does, no need for your creeps or your buddies to deviate) so you can gain a pretty decent amount of life on those. So do your teamates. Add in the 5 HP a second regen and as a whole, its pretty **** affective at keeping your health up. Makes a huge difference when your having mini team fight skirmishes or just full on teamfights of course. That IAS and Lifesteal on some champions that early gets a little silly. Ever see what happens when Yi, with just a malady gets under starks around level 8? Man its just stupid what he does to other heroes. Health doesnt even budge. Hes not the only one either. It happens a LOT (hes just the easiest to see what I mean).
Lastly, you do need SOME way to heal yourself. You get damaged. It happens. Passive regen sucks. Emblem is GREAT for it early on and its perfect, in my opinion that it turns right on into starks. How it builds up with in early game play is just yet one more reason to go starks in my mind.
By the way, really enjoying this. We havnt had even one instance of flaming or negativity in the thread so far and its been a really good discussion.
Cheers Folks