Quote:
Originally Posted by Dr Troll
Gonna go ahead and disagree completely with these posters...
I skip wild card completely until I have no choice. Red/blue card is perfectly fine for farming, and you can get a more reliable harass out of building up 3 hits and pulling out a red/blue.
I'm still trying to figure out an optimal build. I go mid, and my biggest problem is not harassing, but survivability. I'm almost thinking its a good idea to go cloth armor first and get an early Madred's. Your damage output early game comes almost entirely from pulling cards and fourth hitting anyway, and I actually would much rather get a SotD, upgraded Madred's, even Wit's end over malady. The hp steal isn't that helpful.
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One in PAC is good enough until you max your other skills.
You shouldn't use PAC to farm, you should focus on using its red/gold cards on enemy champs.
I get a Vamp Scept as my starting item because you've got good AS early game, so you're able to heal hp by auto attacking easily. You can use WC to harass the enemy champion to get away so you can keep farming.
SD's 4th hit isn't at all reliable for harassing.
Wild Card has a very long range, so you can harass from far away, while auto attacking creeps to heal hp with a life steal item.
Getting a Malady, not only gives you lifesteal and boost your AS by a whopping 50%. It has a very sexy unique passive, making you do more damage.
SotD's passive is just like SD's. It does extra damage on the 4th hit.
You will constantly be dealing damage to a target with Malady's passive.
Mind you, I'm not saying getting SotD is a bad idea.
It's just a bad idea getting it early, instead of getting an item that does more damage overall, and adds to survivability if you keep attacking.
SotD's active helps against those players that like using exhaust/blind darts to make you miss. The 30 armor pen for 5 secs is a bit useful, but.. it's FIVE seconds.
Also, Malady lets you jungle early.
Malady, and a decent level in SD, will let you live while auto attacking the jungle creeps.
Malady+WC+PAC=Safe Jungling.
Only advantage SotD has over Malady is, you can't miss for FIVE seconds, and the item icon looks a bit more cool. Just a bit though.
Getting a life steal item lets you stay in the lane longer, which lets you get more gold and more exp, which in turn, lets you become stronger faster.
If you want though, you can try to be pro by getting a cloth armor, and 2 hp pots.
Because let's face it, if you can stay in the middle lane till level 12-ish and manage to get 1+ kills, then either you're so ****ing pro with TF that it's nothing to joke about, or the enemy champion just kept auto attacking creeps while you hit him with your weak cardboard cards(happened to me actually, nub Ezreals are everywhere)