Now a lot of you have come straight from DoTA to LoL, and complain about things like denies, jukes, tangos, deltas, micros, lady gaga, flying purple monkies, the republican party, and the unrealistic portrayal of what a healthy female body image is in the american media (do you like chicks that look like Fiddlesticks?),
but, I surmise that comparing LoL to Demigod is a much fairer comparison.
First off, Demigod and LoL are both third generation variants of DoTA. Aeon of Strife being the first generation, and DoTA being the second generation, whereas Demigod and LoL were both inspired by
this music video, with its hot swedish chicks, effeminate males, catchy beats, and awesome lan party action.
So lets start comparing gameplay elements.
1: Character selection
Demigod had 8, count them, 8 champions available at launch. Later, somebody cracked the two extra champions that were locked away in the game files. You could build these champions 100 different ways though.
League of Legends is creeping up on 50 champions, most of which have at least 20 or so viable builds.
2: Stand Alone Clients
Demigod's client is in DirectX Over9000. It has rediculously good graphics if you computer can run it.
League of Legends has a coherent art direction, and a relatively light graphical processor load. Takes about as much physical memory to run as Demigod though.
The DEMO for Demigod is like... 600 megabytes for the installer. LoL's client installer is like 400 megs.
3: Optional Map Objectives : Neutral Creeps VS King of The Hill towers
In League of Legends, we have stuff like THE DRAGON, The Golem, The Lizard, Baron, some weird dogs that give you a 15% movement speed buff.
In Demigod, they had king of the hill towers which did similar things. You'd capture a tower, and it would buff your team. Stuff like HP, Damage, more minions, secret shop.
4: Commander Type Champions and entourage minions VS Tibbers
Demigod, while only having 8 champions available, was especially interesting as you could play as a commander champion. Commander champions got slots for summoning tokens, and usually had one ability that would spawn entourage minions. You could control the entourage minions in much the same way as you can control Tibbers in LoL, but you had a whole entourage of them.
You could get priests that follow you around and heal you and your minions, siege gunners, some other stuff. Basically it made the game pretty awesome to play.
5: Maps
At launch, Demigod had 6 or 7 maps. These maps, in and of themselves, were fully modelled 3D objects in the game engine.
Here is a good example of what a map's proform looks like.
The size of these maps ranged from about the size of twisted treeline to about double the size of summoner's rift. Game size ranged from 2v2 to 6v6 I believe. Could also do 1v1. Each of the maps had a beautiful background and had a great atmosphere.
In League of Legends, I am so sick of Summoner's Rift.
Both game had static map elements, with 0 dynamic map elements. The maps are never different from game to game.
6: Super Minions VS Priests, Angels, Catapulasaurus and Giants
Now... a lot of people complain about snowballing. Both being momentum based strategy games, and the fact that its not that difficult to swing the momentum around and use it against your opponent (read: the art of war, book of five rings, and judo instruction), I'd say that lot of people are a bunch of sissies.
Personally, I'd say that the gated way Demigod handles the minions is pretty slick, and I like it.
7: Items
Demigod's Items VS
League Of Legend's items
8: But what can I get for free, cause I enjoy free things and want to check out Demigod before I troll your thread:
I'd say league of legends wins out in this category, but the
demo for demigod is still a lot of fun and completely worth the time to check out and play a couple of games.
I probably missed a whole bunch of categories, but meh. I'm tired of typing.