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Over the next couple of months, we're going to be adding some additional analysis tools that can more rapidly figure out who is actually causing the win and who is causing the loss, in a really smart way. We contracted a guy who has a kind of a computational biology background to do some data-mining and analysis on that. We're going to go through each champion and look at things like what a good Chronokeeper looks like, and what a good Soraka looks like. We'll use that to help clue us in on new players and people who are less competitive, so we can more quickly get people up to that skill level. The bottom line is, it's a hard problem.
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That would be SO cool. I'm gonna go to page 2 now ...
*15 minutes later* New developments sound cool. In terms of differing game times, what if there was eventually a sort of fortress-type map with ultra-powerful defenses that took ages to get through, for a sort of deathmatch type game session? Just occurred to me as I read stuff...