TL;DR
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Based off of Garen's role, (AoE Beefy DPS) I have decided that it would be best to keep him the way he is, only changing his ultimate, and possibly reverting his Courage passive back to 35 max armor and magic res at rank 5. If I were to rework Garen, his new ultimate would become this: Demacian Justice: Garen musters all of his might to execute foes he has recently damaged. Enemies that have been hurt by Garen's Judgement gain one Justice stack per tick that comes in contact with them (Maximum 6 Justice stacks, one for each tick). Justice stacks are removed after 5 seconds. (Passive): Garen's will to defeat his foes becomes stronger, gaining 5 / 15 / 25 armor penetration and 15 / 25 / 35 Attack Damage. (Active): For each Justice stack enemies around Garen have, they take 50 / 100 / 150 magical damage. This ability does not scale. Cooldown: 100 / 85 / 70 seconds. |
Hey there, this is my first post on the forums I believe but I'm here to post my thoughts on what may make Garen viable again. Take note, I will absolutely take constructive criticism in any form, granted that it is indeed CONSTRUCTIVE.
So, Garen, the Might of Demacia. He certainly lives up to the title throughout the early minutes of a game (read, 15 minutes.) but falls off horrendously late game. Why is this?
Let's look at his abilities.
His Q, Decisive Strike, is a movement speed increasing silence that procs on his next auto attack. This is a great part of Garen's kit because it is his general playstyle to literally charge into a team, and use two of his other abilities, which are as follows:
His W is a damage decreasing active with a permanent Magic resist/Armor granting passive for each minion/champion he slays. At rank 5, the active decreases all damage input towards him by 36%.
His E, Judgement, is his spin2win as we know it. It has great base damage for early game, and is meant to attack those who are running away.
His R is a finishing blow, a coup de grace, that does more damage the less health an enemy has.
These abilities promote aggressive, "in your face" style gameplay. You may be thinking what I may want to propose to "fix" Garen. His problem is that you build him full DPS, he isn't beefy enough. If you build him full tank, he does no damage. There is no inbetween because either way, he falls off. As of now, Garen is only a single target nuke late game. And his E does no damage late game! So what can we do to up his damage a little later on when you have the beef to go into a full team head on? Here is my proposal:
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What I would suggest is to allow his new Judgment to apply Demacian Justice stacks, so that his ultimate would actually be useful instead of just doing damage. That would remove the need of auto-attacking his enemies one by one, and Garen would be able to intimidate squishies by "marking" them with his Judgment. Also, this would lessen the need to build attack speed and would promote getting tanky items (So that you could survive in order to finish off someone with Demacian Justice) or damage items (So your Judgment is more effective). This would make Garen less of a hassle to build effectively and would allow him to scale a bit better without depending on too many stats.
I really think that your remake would go a long way on making Garen more viable, but it needs some adjustments in order to make him truly good. |
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Seems like a good idea to keep his ultimate scaling, but I am unsure on the numbers (too much or too little, it is beyond me), and Judgement will still be a rather lacking late-game ability on it's own - as Garen's main source of damage, that can't stand.
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Based off of Garen's role, (AoE Beefy DPS) I have decided that it would be best to keep him the way he is, only changing his ultimate.
If I were to rework Garen, his new ultimate would become this:
Demacian Justice: Garen musters all of his might to execute foes he has recently damaged. Enemies that have been hurt by Garen's Judgement gain one Justice stack per tick that comes in contact with them (Maximum 6 Justice stacks, one for each tick). Justice stacks are removed after 5 seconds.
(Passive): Garen's will to defeat his foes becomes stronger, gaining 5 / 15 / 25 armor penetration and 15 / 25 / 35 Attack Damage.
(Active): For each Justice stack enemies around Garen have, they take 50 / 100 / 150 magical damage. This ability does not scale.
Cooldown: 100 / 85 / 70 seconds.
Please tell me what you think of this!


