Ward reveal is sort of crappy. Especially for teleporters. If you invest the time and planning to use a ward for setting up a tele-attack you should be able to get the reward, not watch as the enemy simply walks away from your carefully laid trap. I mean really, you have to take a specific summoner spell, buy a ward, predict well in advance where the enemy will go, get there and place the ward in a good spot, etc. Now that whole tactic is ruined? Bah.
I honestly just don't understand why you guys think friendly ward use is a problem. I can understand people could feel miffed about getting a skillshot blocked. (I still don't agree with that change either, btw...) I don't understand the problem with using a lunge on a friendly ward. Were people really complaining about this?
Thank you for fixing the bushes.
Thank you for fixing Akali's ult/AA issue. Were the fixes to Poppy and Blitzcrank also restored? If not will Akali's fix be removed by a suprise patch tomorrow with no explanation?
It's good that you added bulk purchasing to the store. Hoping that the 'multiple bug fixes' include at least a functional sorting algorithm. Also, since you seem to have spent a bit of time on the PVP.net client, did you happen to fix the GDMF ignore list, add a 'dump all notifications' button or add an option to auto-reject friend requests?
Thank you for taking further steps to make sure that Ashe, the champ based around slowing the enemy, has the most pitiful slow effect in the game. As for the ECA change? ... Meh, whatever. I still think Ashe doesn't need messed with. Strong =/= OP.
"Trueshot Barrage cooldown reduced to 80 from 100."
"Grog-Soaked Blade max stacks reduced to 4 from 5."
Yeah... That'll fix it....
"Transcendent Blades damage reduced to 80/120/160 from 85/135/185"
How about instead, "Transcendent Blades now does 20% reduced damage per target struck after the first target."
"Hungering Strike now heals for 80% of damage dealt, down from 100%"
Sounds pretty light, but I'll have to check it out in-game to see how it feels.
"Rabadon's Deathcap base ability power reduced to 140 from 155"
omg, thar be a ****storm a brewin
"Added minimap range indicators for long range spells"
Was the bug fixed that caused Turtle Stance to proc healing on madred stuff? Because if you think lanewick is a problem boy do I have a story for you....