Since there is no general gameplay feedback, I'm posting this here because it's the closest topic to what I'm going to say. I have two things about minions that I think greatly affects teh way the game is played.
1) Minions are TOO WEAK.
Even from the beggining, it is so easy for heroes to walk past minions and start attacking enemy heroes. By mid level, most heroes can tank several waves of minions and farm.
I haven't paid too much attention to the minion AI, but I assume they auto focus on the on a target that is attacking a hero. Even with this AI, they enemy hero don't seem to get hurt. In DOTA, you can't really fight creeps until much later in the game.
I know this isn't DOTA, but by having weak minions, the early game is too reckless. The early game shouldn't be disregarded because that's where a lot of the micormanaging can take place: last hitting, harassing without being hit and lane controlling.
By having minions that barely hurt (they do 5-8 damage per hit if you have the right stuff), and die so easily, the early game goes by fast with too many hero deaths. To me, this sort of feels like EM in DOTA where no one last hits or lane controls and just rushes for kills and try to get the baddest item.
In LoL, an Evelynn stealthed behind an enemy would come out of stealth to try and kill the hero even if he is behind the entire wave of minions. That would NOT happen in DOTA because the creeps will rape you.
2) There are too many ranged minions.
In the early game, 3 ranged minions spawn with every wave. What naturally happens with no interference is the melee creeps will die off and eventually one side will build up a huge aremy of ranged minions.
Now factor in the players. What will happen is the melee creeps die off and what you get is two rows of ranegd minions just blasting at each other. It is then diffcult for both sides to go in for last hits because in order to do so, they must cross the no man's land in the middle which is dangerous. Of course different heroes will deal with this situation differently. But this is the general outcome.
Imagine all four heroes in that lane are melee. They won't move into the cross fire to last hit because the enemy heroes are standing right next to their ranged minion. This really hurts the early game.
Conclusion
Minions are too weak and take away the early game. They need a little more buff especially in the mid game where there's a lot of ganks.
Reduce the number of ranged creeps in the initial spawns. They create useless standoffs.
These suggestions benefit having REAL skills and knowing how to play the game - NOT just getting buff with items. Hopefully you guys agree.