Originally Posted by roliax
I don't mind the aggressive nature of the game. There must be a balanced "fight or flight" mentality to the game. In the midgame, the creeps do not pose a threat and people do get RECKLESS and chase enemy heroes down to towers, to more heroes or to death.
With minions aside, in the overall picture if it is the strong intention of the developer that this game takes a little bit less skills, risk, timing and judgement to be able to effeciently harass and net a kill, then so be it. By taking away the aspects of the game that relies on the skill of the player and their judgement, it naturally emphasizes more on "getting the biggest item" or "getting the best hero" or "getting the most kills".
You see this trend in EM dota where the real skills don't shine as much: last hitting, lane controlling, coordinated ganks, ward placement, etc. I just don't want this game to end up "so easy that a caveman can do it". Yes, there should be a level that new players can start with, but at the same time there should be a level where deep competitive levels of play can develop. It's too early to tell, but at this point the overall game play is generally too reckless.
In any games with options and controlled/minimized luck, the game is only as easy as your competition.
So you say that people do in fact get reckless. And I already addressed this. How is this bad for you at all? As long as you can contain your own reckless urges it should be quite to your advantage to have other people playing recklessly on the other team. More reckless plays by them = more kills for you.
And it's not less skill or risk or timing or judgment...
Skill - To actually get the kill you need to have coordinated attacks with your team or surprise the opposing player. This seems to be the same as in DotA, except you can do it while minions are around. Doesn't mean it takes less skill though.
Risk - Against most decent players playing a semi-independent champion you do take a decided risk by attacking them. Sure, especially at the low levels, you can probably run away with your life intact if it doesn't go as planned, but then you have to heal up thus minimizing your options. And if you're up against two opponents in a lane, then there's a pretty real chance you could get killed if you go in for the attack. Furthermore you never really know who could be on their way for the opposing team if they actually stay there and fight you as long as there's at least one champion concealed by FOW. Again, this just means that you have to be more scared of the actual player than the ghouls/treants in the lane.
Timing - Good luck killing a decent player without good timing. Just because minions aren't there doesn't mean you don't need timing. And taking random pot shots, especially as a melee class, will probably net you more damage than you give to them early on.
Judgment - Well I guess that combines all of the above, doesn't it? Bad judgment ganking/harassing can lead to a respawn timer for yourself.
And I wouldn't call -EM necessarily analogous to LoL...-EM takes a game that's designed to be one way and gives you bountiful resources thus practically nullifying the effect of previous strategies. LoL is designed to be a certain way so it doesn't feel like cheat mode the way it is despite opinions on what does and doesn't constitute skill.