Anyone who's been playing LoL in the past day have noticed that Garen is being chosen nonstop, and people have been dodging queues left and right. And they all seem to have the same similar build. Well, I went ahead (after finally being able to choose him) and got my ass handed to me multiple times using the same build everyone went. So...I thought I'd try a totally different perspective with Garen and so far it's been working for me, won three games in a row so far, tanked the opposing team quite well and have gotten more kills than when I was a DPS. Also, you CAN solo a lane with this build if you play it smart. And just a heads up, this guide is a very flexible and straightforward guide, cause lets face it, not everyone has the same play style.
Abilities
Perseverance - This skill allows you to stay in lanes and farm efficiently
Decisive Strike - A good skill which silences for 2.5 seconds. I use it mainly for the speed boost or to prevent certain champs from escaping. Level this once at level 4, but after that, don't get it again till 14.
Courage - This is what makes you tanky
Judgment - Great skill early game, end game, not so much.
Demacian Justice - Great skill to finish off anybody.
Masteries
Defense
Resistance - 3/3
Hardiness - 3/3
Evasion - 4/4
Nimbleness - 1/1
Harden Skin - 3/3
Veteran's Scar - 4/4
Ardor - 2/3 or 3/3
Tenacity - 1/1
21/22 Total points into Defense
Exhaust 0/1 or 1/1 (depending on if you get exhaust or not)
8 into Utility
Runes
Marks - I went with Armor Penetration, mainly due to the early game kills and damage boost for judgment.
Seals - I went with flat armor, mainly for early game farming and resistance to lane harassing. You can also go with dodge or armor per level.
Glyphs - Magic resistance or cool down. I went with Magic resistance. Magic Resistance for obvious reasons, like tanking.
Quintessence - 3.0% or 4.5% movement speed. You start out with 600 HP anyway, for the third slot, you can use w/e, I found that 3.0% movement speed is fine. You get 381 movement speed if you start out with boots.
Summoner Spells
Exhaust - Very helpful, I always save it for the carry, or just to gank someone so they can't escape judgment. If you specced into exhaust, it'll lower their armor by 10.
Ghost - For chasing or escaping.
Cleanse - To get out of sticky situations.
Ignite - To put out that extra DPS you might need to help out the rest of the gang, or to use on someone who is heal heavy. Mundo, Taric, WW, Soraka, someone with life steal.
I prefer Exhaust and Ghost.
Items
1. Boots + 3 Pots
I found that having that extra speed boost helps with judgment, they won't be able to outrun you in early laning phase unless they got boots too. Pots are optional really, but you never know how badly you'll be harassed so I take a few now.
2. Giant's Belt or Mercury's Tread
Whichever you have the money for first. If they are not CC heavy, go for Boots of Swiftness
3. Sunfire Cape
If they are melee heavy, go for a second Sunfire Cape. This gives you the armor, extra HP to help your passive, and some AoE DoT.
4. Sunfire Cape
Skip if they have 3 or more casters.
5. Brutalizer - Skip if you bought 2 Sunfires, don't if you got fed.
This will give you the long needed CD and a bit of armor penetration and damage for judgment.
6. Force of Nature
Gives you more health regen, magic resist, and additional movement speed.
7. Sunfire Cape - If you bought only one sunfire cape before, this is where you should get your second one
If you got Warden's Mail then get this item, if not sell heart of gold for your next item when you are close.
8. Youmou's Ghostblade
Skill Order
1. Judgment
2. Decisive Strike
3. Judgment
4. Courage
5. Judgment
6. Demacian Justice
7. Judgment
8. Judgment
9. Courage
10. Courage
11. Demacian Justice
12. Courage
13. Courage
14. Decisive Strike
15. Decisive Strike
16. Demacian Justice
17. Decisive Strike
18. Decisive Strike
Pretty straight foward.
Gameplay
Early Game
You can either focus on farming minions, or use some zone control by staying in the bushes and DS+Judgment anyone who comes near me, its funny to see who tries to come in and check the bushes to only see them get silenced and judgment'd down to 2/3 or 1/2 health. Help your laning partner get some free farming and get yourself a few minions. Against ranged heroes, its a little bit harder, but if they are within distance of the bush to where you think you can get a judgment off, go for it. Of course this wouldn't work against stun heavy champs. Your primary focus is on getting sunfire cape.
Updated August 14, 2010.
-Sunfire is a much more viable build for Garen, since he does not contribute enough damage with previous build.
-Rally is ****.
-Leviathan got nerfed.
-Judgment works extremely well early game, so that should be the main skill to level, not courage.
-Much more experience, irl wise after 3 months.
-I know by now this is a regular typical build for Garen, but it seems to work really well.
-Cannot remove attachment.