Originally Posted by Veritas
1. Plentiful Bounty at level 2 gives +2 gold per every additional creep kill (I think). This is incredibly negligible.
2. If you had infinite mana and had no cooldown on Volley, I'd say sure, this strat would be great. However, when it comes to it, if you're constantly using Volley to last hit, you're going to run out of mana really fast. Even with a Maki Pendant, spamming it constantly means you're going to run out. And before you say it, yes, you WILL run out. Not to mention that volley is pretty easy to dodge, as long as they're aligned properly. And if you're in a lane against double stun (sion/cryo, taric/cry) or even heavy nuke (lich solo, lich/anyone, cryo/annie, etc) you're going to be able to fire off Volley maybe twice before you either die or are forced to heal (ESPECIALLY if you're autoattacking and aren't close to your tower).
3. Ashe has 2 stages to her game. At the beginning she helps with utility with her slow/stun. Without frost shot, your team won't have a permaslow on their heroes. Yes, absolutely, they will have flash. Guess what? You do too! There's no reason you can't flash to catch up and continually slow them so your team catches up. Even without a single +damage item, you do ENOUGH damage that you can easily kill non-tanks.
4. Phage isn't what you should be rushing, since Ashe already possesses a slow. A spell shield will help your survivability a lot more than any HP item.
5. Ashe doesn't really get focused because he puts out a lot of damage (although that becomes the case later in the game). He gets focused because he's a weak hero with no escape.
It may seem like your strat works now, but wait until a draft mode comes out and people can actually counterpick with good lanes.
I'm not trying to argue with you. I'm trying to provide constructive criticism. You're assuming a great deal of things about my playstyle (many of which are inaccurate.) I've dealt with a 1v2 lane of Scion/Ryze, Taric/Cryo, etc. and always am able to manage myself well. So before you actually nitpick at my strategy, realize that with the change in build comes a change in playstyle. First off, I don't blindly spam Volley, and as I said, with a full set of Clarity Glyphs I never have mana issues. The only time I run out of mana is when I intend to, which is more or less whenever I've made enough gold that I'm set to blue pill to base, buy items, refresh hp/mana, and teleport back into my lane.
The first thing you need to realize is that Volley has both a ridiculously long range and decently fast projectile velocity. This means I'm safe to cast it and connect with an enemy at a distance where they're still unable to hit me. This invalidates your point that I'm going to get nuked to death while using it.
Second, your point that Plentiful Bounty only gives +2 gold per kill at level 2 doesn't mean anything. In that case, why even bother getting it at 13-15/17-18? I mean, it only starts with +1 gold per kill at its first level, why even bother? Re-read what I wrote: the point of leveling Plentiful Bounty early on is so that you can still switch between Volley and Plentiful Bounty to put Volley at its most effective state it can be at as soon as possible while still attaining level 5 Plentiful Bounty at level 9. Level 9 means you have a total of 9 skill points to distribute. With 5 in Plentiful Bounty and 1 in Enchanted Crystal Arrow, this leaves us with 3 to put into Volley, which means the earliest we can finish putting our 3 points into it is level 5. Using Volley at rank 1 is ridiculous to say the least; if you're going to spam Volley at level 1, go ahead and build Bloodthirster, Phantom Dancer, and Berserker's Greaves like a real level 1 Pub "Pro". If you do choose to get it to use it defensively due to being stuck in a 1v2 lane, use it sparingly until you get level 3, at which point you should be using it more frequently in order to keep the other players harassed. No matter what you do, that leaves us with Volley at level 3 by 5, and two points to spend elsewhere, which are put into Plentiful Bounty in order to jump it to level 5 soon after you get your ult.
Ashe has three stages, and if you fail to understand that, you need to re-evaluate how the progression of a game of LoL plays out. The first stage is the simple laning phase, next is mid-game ganking, and final stage is where you faceroll your keyboard with the godly items you farmed to carry your team to victory. The first stage requires no use of Frost Shot whatsoever. During the second stage, while towers are still being pushed down, the ability to chase can't even remotely hold a candle to the ability to simply disable someone (via your ult or another player). The final stage, where most towers of one or both teams are down, players constantly use the jungles to escape/gank (rather than walking next to a tower) is where Frost Shot comes into play, which is why until then, you don't really need it, and it doesn't help you as much as the extra gold from farming. Also, Attack Power's natural scaling is horrendous at best, and to say that without items you have enough damage is a horrid argument, because that is entirely not true. Ashe's mid game teamplay consists of two skills: Enchanted Crystal Arrow and Volley.
As for flash, you ignored what I said about the distance of towers. Most people play this game conservatively; as such, after using flash to escape, they'll already be standing on top of their tower. During the laning phase and mid-game phase, you don't have nearly enough HP to jump onto a tower and finish off an enemy while the tower does naughty things to your health bar. However, if that's your playstyle, feel free to flash after an opponent and kill yourself in the process.
I agree that Phage shouldn't be rushed, but I disagree that you should have a slow before you get Phage. With Plentiful Bounty maxed at level 9, you become the ultimate farming machine.
As for Ashe getting focused, I really don't know what to tell you. Ashe doesn't have an immediate escape mechanism in her standard abilities, but by the end of the game (when people realize that you're the biggest threat) you can get away from a single target chasing you by using Frost Shot and walking away/juking them, ulting them and running, or using flash if there are multiple people chasing you. If you have issues escaping as Ashe, you're doing it wrong. Sure she's squishy and feels rather awkward to run away with, but watching Taric fire off a stun that you flash away from halfway through the animation is pretty entertaining.
Just because you think your strategy is the best doesn't mean it's the only one that works; I wasn't trying to offer a universally "better" strategy, I was merely trying to provide another one that works better for people who approach Ashe differently than you do. Next time someone drops a comment about a potential build, try to actually test it out before you expose the forums to your nerdrage. And even if it doesn't work for you, it doesn't mean "OMGZ THAT BUILD SUX." It just means it doesn't fit your playstyle.