First of all, I think we can all agree that turret damage is ridiculously underpowered in many situations of the game. In my opinion LoL needs a more organized discussion of turrets, theory and numbers!
So lets all begin by thinking of the particular role turrets are supposed to have in this game.
Are they stronger in the beginning of the game and relatively weak late-game to serve game-time purposes?
How can Turrets be fixed?
example: Damage increasing at times of game? 5-10-15-20-25 etc.
example: %hp taken off by turrets and time progressed +armor/magicpen
I want to know two things here...
1. Is there a problem with turret damage?
2. How can Riot fix the problem!
As this discussion progresses Ill be posting a thread on the Test Forums 
Thanks everyone ^_^
League of Legends Community
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Kinzeh
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Randzor
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Mella Kara
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Kinzeh
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Mella Kara
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Kinzeh
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Blaine66
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Osmodius
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Pink401k
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Osmodius
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... .. .. . lol