North America - English

League of Legends Community

League of Legends Community > Feedback > In-Game HUD Discussion
Riot, -please-, for the sake of all camera-locked players,

First Riot Post
 
Comment below rating threshold, click here to show it.
MrInformed ?? Junior Member
This user has accepted the summoners code, click for more information
10-29-2011

I play each lane equally, i understand that if you have your screen locked that some spells might go over that, but the whole point of the game is to be aware of your surroundings, that means moving the camera. Statistics that show blue side have a higher win % is a dumb stat, because it's just wins and losses. These wins and losses can be due to anything. Unless 10 people each game are willing to watch 10 people play games for atleast 100 games the stat of blue beating purple due to camera angle just can't be done.

 
Comment below rating threshold, click here to show it.
Robocopicles ?? Junior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
10-29-2011

"Unless 10 people each game are willing to watch 10 people play games for atleast 100 games the stat of blue beating purple due to camera angle just can't be done."

No, this is not necessarily correct. Given enough games, with a wide enough selection of players and teams, we would expect the win ratio of blue vs purple to be equal. If it is not, after enough games, then we know something is skewing the results. The most obvious question to ask in such a scenario is what factor is equally present in all of these 10 bojillion games that would skew the results towards a blue win? One possible answer to that is the camera angle, which is fixed for all games. On the other hand, assuming that the purple team is just generally composed of worse players, has a higher percentage of leavers, or some similar factor, is not as good of a reason for a skew in the win ratio.

I'd be very interested to see the win ratio on SR broken down by elo and time in game. I'd bet that blue does have a higher win for lower elos and people who are newer to the game and genre.

 
Comment below rating threshold, click here to show it.
Tricklock ?? Junior Member
This user has accepted the summoners code, click for more information
10-31-2011

I just posted this in the other topic regarding the same issue, but I feel so strongly about this issue that I will post it again. Not only has this problem been ignored countless times, but it's been posted about for months on end with no recognition from any developers. We must keep this going until they create some sort of fix.

Quote:
I feel that I am a consistent player, and when I play on the blue side, I do extremely well. Yet, I am so consistent to the point that whenever I play on the purple side, I always go negative. I am constantly getting similar results when playing on the blue side, and then opposite (but also consistent) scores on the purple side. Obviously this is an issue if enough people are complaining about it. Agreed, most "serious" players play unlocked but when centering on your character using the spacebar, the split seconds it takes to move your mouse to the bottom left edge of the screen to get that same screen real estate that one would have on the blue side are extremely vital in a team battle or a 1v1, or even a chase. There are countless times when I died and couldn't pop off a certain skill in time because I had to push the screen over when I could have just centered it using space bar. The camera angle is noticeably hindering my performance. Why would the fix be to "get better" when it is obviously creating an unequal gameplay experience?

This is my plight with this issue, and thank you for reading my rant.

 
Comment below rating threshold, click here to show it.
TeriBadness ?? Recruiter
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
10-31-2011

Its a pain to be top team for a camera lock player, their not used to having to flick around the camera and quite frankly it hurts my wrist, they should make it to where you game displays u on what ever side u want to be, considering all maps are just a half a map duplicated and inverted

 
Comment below rating threshold, click here to show it.
Akali Bot ?? Senior Member
This user has accepted the summoners code, click for more information
11-01-2011

Yes. even if the camera is not locked, purple siders still have a disadvantage. There will always be less visibility for them.

Also,

Quote:
feel that I am a consistent player, and when I play on the blue side, I do extremely well. Yet, I am so consistent to the point that whenever I play on the purple side, I always go negative. I am constantly getting similar results when playing on the blue side, and then opposite (but also consistent) scores on the purple side. Obviously this is an issue if enough people are complaining about it. Agreed, most "serious" players play unlocked but when centering on your character using the spacebar, the split seconds it takes to move your mouse to the bottom left edge of the screen to get that same screen real estate that one would have on the blue side are extremely vital in a team battle or a 1v1, or even a chase. There are countless times when I died and couldn't pop off a certain skill in time because I had to push the screen over when I could have just centered it using space bar. The camera angle is noticeably hindering my performance. Why would the fix be to "get better" when it is obviously creating an unequal gameplay experience?

This is my plight with this issue, and thank you for reading my rant.
+1'd

 
Comment below rating threshold, click here to show it.
S3b1gut ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
11-01-2011

Press Alt Gr + '

That key is two before the backspace key

 
Comment below rating threshold, click here to show it.
Tricklock ?? Junior Member
This user has accepted the summoners code, click for more information
11-01-2011

There is still a disadvantage even after the UI is hidden. The point is to force Riot to provide a real fix for this, not just brush it off like it's not that big of a deal. They have a real chance to create a great game. I'm willing to bet that if there was a system wide tally of the number of wins of blue teams, versus the number of wins of purple teams, the number would be far from 50/50. If they actually pull this statistic and it is in fact close to 50/50, then I will stand down, and learn to "deal with it" but until then this is a preposterous system and refuse to play League of Legends until it's fixed.

 
Comment below rating threshold, click here to show it.
schwalldo ?? Junior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
11-02-2011

You can get rid of the HUD wall which can free up some of the bottom screen. Also, try shrinking it. Do you really need to have a full picture of your abilities? Shrink them.

 
Comment below rating threshold, click here to show it.
Uskdara ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
11-04-2011

I never really noticed specifically why but I always felt like purple really had a more restrictive view. I hate playing purple side though just because of the downview. Riot really needs to fix this. At the very least make it so the character is actually center to the Hud and not center to the screen. So that the field of vision is the same either way. The best thing would be to always have your screen to the blue side and shouldn't be that hard to implement.

 
Comment below rating threshold, click here to show it.
fizzlebeef ?? Senior Member
This user has accepted the summoners code, click for more information
11-05-2011

bumpidy.