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I dunno about you guys, but my favorite mode in any online game was the Onslaught mode in Unreal Tournament (Warfare in UT3, I think?). It works SOMEWHAT similarly to Dominion / Domination / Territories / Land Grab whatever you want to call this system... but with a touch of Castle Siege at the end. There were several link points on the game located away from the main base, with usually two or three link "paths" to each base -- in order to become able to damage the opponent's base, you had to have one of the link points adjacent to the opponent's base... but the only way to capture one of those was to make a path of link points from your own base. Essentially, it's a game of tug of war (well, except PUSHING rather than PULLING) where you can whittle away at your opponent's castle (Nexus?) each time you successfully create a link. I think it would fit the League of Legends style much better than Dominion, although I am looking forward to this new game mode and a break from the monotony of "kill minions, kill jungle stuff, kill towers, kill nexus" that exists on Summoner's Rift. |
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Quote: Originally Posted by Brackhar Onslaught was an awesome game mode I agree. Do you think it would be differentiated enough from the normal SR gameplay though? You could argue that since you have to kill towers in a connected manner to finally damage the nexus it's actually somewhat similar.... |
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Quote:Originally Posted by Morello I agree with this. I feel onslaught is a little more limited due to having to attack in order, and to create a more free-flowing game mode with higher action, we needed to remove that constraint. |
now maybe you did actually think of this and you were simply saying that. I will not say what my opinion on this is. (please do not interpret this as believing you lied (the whole point of it is to NOT create spin))
the other thing is that this suggestion was for dominion
not SR
so if you look at it from that direction he would be suggesting a specific end goal for the game (kill the nexus by hand) and the way it was described it was quite possible that there would be hundreds of ways to connect the points (I REALLY do not want to do the exact math so that I can show you this but with a little bit of arithmetic you can see it)
maybe you had both actually played onslaught and knew how many there were (I have never played so maybe there are very few paths) again on this I will (attempt) to not create spin.




