Originally Posted by tazbo28
I was just about to make a thread just like this. I really cant believe that after all the threads explaining this, and all the statistical data, that Riot or their Chinese owners still refuse to take our (gamers) opinions into consideration and implement these changes. Some people say that the back side of models are not being rendered on screen since they arent viewable. A good solution to this problem would be to Build a secondary map model in the exact same way they designed the original Summoners Rift. Only it would be, as other mention, from the opposite side. This way people get the same view on either side. The game could detect which side you are on, then choose which map to load the game on depending on purple or blue. But making these seperate map models would require that the champs still have to interact properly as far as collision goes. I feel that if they are going to implement the original idea of just rotating the camera, then raise the minimum system requirements as well as the minimum bandwidth requirements. Or simply move to a server based gametype like Onlive. That would make things SOOOOOOOOOOOOOOOOOOO much easier for us users. Then we could play this game on any device and never have to worry about installs, buggy hard drives messing up ur game, or hardware limitations. ANYTHING WOULD HELP!
Please Riot just consider that this is a legitimate discussion to be having about a REAL disadvantage in this game. Some people take the game seriously and feel as though this would help them to progress and enjoy it further, and by not doing anything about it or by just ignoring requests like this- you are losing the trust of us gamers. i mean, just LOOK AT THE POLL!!! Makes sense to me.
While I appreciate the support, lets not do the whole 'Chinese Owners' things in here, cool
? It's more than likely that the majority of the hardware that we use to enjoy this game came from: 'Chinese Owners'.
On the topic of the secondary map, the more I realize, it's all in the camera angle. A complete 3D model is built then the camera angle is set upon it, you can tell this by the angles used to market new skins, non of these can be achieved in game. In any case, the rendering of the game is done locally, the server just tells our machines that champ x is at this coordinate and just used this ability and we render it as such.
I'd like to think that there is a better reason than, "this is just the angle used for MOBAs" but when you look at the myriad of games where the camera is at the most beneficial angle to the primary player: WoW, The Witcher, LOCO etc. the technical merits of the 'One angle to rule them all' approach, begins to wane.