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Why Dominion isn't very good.

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Primanocte ?? Senior Member
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09-22-2011

Quote:
Originally Posted by Vellusix View Post
Reasons:

a) It's an arcade version of SR. Run around, casually spam abilities and watch stuff die. This is fun for a while, but it lacks depth.

b) Stealth has the potential to be really, really overpowered. Because everyone is generally dying a lot and gearing up with such pace, the Dominion 'oracles' isn't a very good purchase. The potential for stealth champs to snowball out of control is seemingly very high. Eve is actually very decent on this map.

c) Casters with long CDs are pretty much worthless when compared to right click to win champs. Have fun auto AP auto attacking to disrupt a tower cap. Tanky DPS are more powerful on Dominion than they already are on SR.

d) Some champs break the game completely. TF and Rammus especially. Global ultis are more powerful than ever before.

e) Some champs are completely worthless. Nasus is probably the worst. Champs that rely on a good mix of defensive and offensive to function well seem to struggle early.

Yes the gameplay is fun for a few games, but that wears off very quickly. It's good for a quick casual game of ability spam, but nothing more. It makes the game seem extremely imbalanced when certain champs are present and I hope they don't attempt to balance around it.
You sum it up nicely. I totally agree. I can't believe they wasted a year working on this trash.

 
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HidingOverHere ?? Senior Member
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09-22-2011

this is more reaction style play. the only thing close to this ive encountered b4 was when we was on summoners and the enemy team tried to gank our jungler and everytime som1 died they wud jus run straight back to fight in the jungle again.... it was pretty interesting.

the whole game may end up being a 15 min teamfight

 
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Rabid Meese ?? Senior Member
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09-22-2011

Quote:
Originally Posted by Vellusix View Post
Reasons:

a) It's an arcade version of SR. Run around, casually spam abilities and watch stuff die. This is fun for a while, but it lacks depth.

b) Stealth has the potential to be really, really overpowered. Because everyone is generally dying a lot and gearing up with such pace, the Dominion 'oracles' isn't a very good purchase. The potential for stealth champs to snowball out of control is seemingly very high. Eve is actually very decent on this map.

c) Casters with long CDs are pretty much worthless when compared to right click to win champs. Have fun auto AP auto attacking to disrupt a tower cap. Tanky DPS are more powerful on Dominion than they already are on SR.

d) Some champs break the game completely. TF and Rammus especially. Global ultis are more powerful than ever before.

e) Some champs are completely worthless. Nasus is probably the worst. Champs that rely on a good mix of defensive and offensive to function well seem to struggle early.

Yes the gameplay is fun for a few games, but that wears off very quickly. It's good for a quick casual game of ability spam, but nothing more. It makes the game seem extremely imbalanced when certain champs are present and I hope they don't attempt to balance around it.
1. What is it with people demanding depth from videogames all of a sudden. How about instead of saying that it lacks depth, expalin why it lacks depth, and why summoners rift has depth. Or are you one of those idiots who like to use buzz words to sound smart?

Games don't need depth. Games are meant to be fun - hence why they're a leisure activity. As long as entertainment can be had, depth is irrelevant. Depth is something that runs story driven games, or games with unique, quirky mechanics. LoL, for what it's worth, it pretty binary for a MOBA. We have outlandish abilities, balanced by unique weaknesses. This has not been changed.

2. Build defence. Don't be an idiot. Don't die. Its all very simple stuff. If you think Stealthies can snowball because you die, reduce deaths. Lets not forget they have items in the game that reveal stealthed units if you hit them. Plus you can place a cloud of Stealth vision. The best part of this is these are features of items, not potions/Elixers. Dont complain about hypothetical situations either.

3. Cooldowns too long? If only there was some feature that would reduce them, via some stat. But that would require you to think before building your standard AP/AD carry, because spells matter more. They have the audacity to force you to think about your build? Seriously. They boosted your stats in the game, by a pretty decent chunk. You can afford to build a defensive item and a cooldown reduction item, instead of buying 2 more Rabadons or a RoA.

4. Same as two. There were game breaking champions in Summoners Rift. Thats a balance issue. Its also an Open Beta. As in, not complete. Just how are globals more powerful here then in Summoners Rift? You can stop me from capping a point. How is that different then stopping me from pushing a tower/taking dragon/etc. and killing me off for nearly a minute, leaving my team in a 4v5 situation in a team fight? If anything, their power is waned by the short death timer and constant exp generation.

5. Your just complaining in a broad manner. You can stop that. "Some champions are worthless?". Define worthless. Are they worthless because you or people you play with cannot play that champion well? Or is it that you don't think their abilities help that much. Too be worthless, a champion has to have absolutely nothing that it can bring to the table for a team. Name a single champion who offers nothing. If you can't, then you MUST include the original Summoners Rift into your arguement, and tell us why they are worthless there as well. Or is this another buzz word to say "some champions are better than others", while ignoring situational instances.

So far, you layed a broad tarp over something because its not your cup of tea. Does Dominion have its problems? Yes. Hence why they're letting us play it. Its a BETA TEST. Are there balance issues? Yes. But to the point you're saying, no. You're exaggerating because you don't like it, or you got roflstomped, or whatever. Rationalize before you hate, explain your thoughts before posting them, and do something constructive. Other than saying "this sucks"

 
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bluemind210 ?? Senior Member
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09-22-2011

Its a beta, They will balanced it.

 
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hightech ?? Senior Member
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09-22-2011

Every point you make is an assumption without any attempt at using evidence so I'm going to disregard them all.

 
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Narcrush ?? Senior Member
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09-22-2011

Quote:
Originally Posted by Rabid Meese View Post
1. What is it with people demanding depth from videogames all of a sudden. How about instead of saying that it lacks depth, expalin why it lacks depth, and why summoners rift has depth. Or are you one of those idiots who like to use buzz words to sound smart?

Games don't need depth. Games are meant to be fun - hence why they're a leisure activity. As long as entertainment can be had, depth is irrelevant. Depth is something that runs story driven games, or games with unique, quirky mechanics. LoL, for what it's worth, it pretty binary for a MOBA. We have outlandish abilities, balanced by unique weaknesses. This has not been changed.

2. Build defence. Don't be an idiot. Don't die. Its all very simple stuff. If you think Stealthies can snowball because you die, reduce deaths. Lets not forget they have items in the game that reveal stealthed units if you hit them. Plus you can place a cloud of Stealth vision. The best part of this is these are features of items, not potions/Elixers. Dont complain about hypothetical situations either.

3. Cooldowns too long? If only there was some feature that would reduce them, via some stat. But that would require you to think before building your standard AP/AD carry, because spells matter more. They have the audacity to force you to think about your build? Seriously. They boosted your stats in the game, by a pretty decent chunk. You can afford to build a defensive item and a cooldown reduction item, instead of buying 2 more Rabadons or a RoA.

4. Same as two. There were game breaking champions in Summoners Rift. Thats a balance issue. Its also an Open Beta. As in, not complete. Just how are globals more powerful here then in Summoners Rift? You can stop me from capping a point. How is that different then stopping me from pushing a tower/taking dragon/etc. and killing me off for nearly a minute, leaving my team in a 4v5 situation in a team fight? If anything, their power is waned by the short death timer and constant exp generation.

5. Your just complaining in a broad manner. You can stop that. "Some champions are worthless?". Define worthless. Are they worthless because you or people you play with cannot play that champion well? Or is it that you don't think their abilities help that much. Too be worthless, a champion has to have absolutely nothing that it can bring to the table for a team. Name a single champion who offers nothing. If you can't, then you MUST include the original Summoners Rift into your arguement, and tell us why they are worthless there as well. Or is this another buzz word to say "some champions are better than others", while ignoring situational instances.

So far, you layed a broad tarp over something because its not your cup of tea. Does Dominion have its problems? Yes. Hence why they're letting us play it. Its a BETA TEST. Are there balance issues? Yes. But to the point you're saying, no. You're exaggerating because you don't like it, or you got roflstomped, or whatever. Rationalize before you hate, explain your thoughts before posting them, and do something constructive. Other than saying "this sucks"
This 100%.

 
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Vellusix ?? Senior Member
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09-22-2011

Quote:
Originally Posted by Rabid Meese View Post
1. What is it with people demanding depth from videogames all of a sudden. How about instead of saying that it lacks depth, expalin why it lacks depth, and why summoners rift has depth. Or are you one of those idiots who like to use buzz words to sound smart?

Games don't need depth. Games are meant to be fun - hence why they're a leisure activity. As long as entertainment can be had, depth is irrelevant. Depth is something that runs story driven games, or games with unique, quirky mechanics. LoL, for what it's worth, it pretty binary for a MOBA. We have outlandish abilities, balanced by unique weaknesses. This has not been changed.

2. Build defence. Don't be an idiot. Don't die. Its all very simple stuff. If you think Stealthies can snowball because you die, reduce deaths. Lets not forget they have items in the game that reveal stealthed units if you hit them. Plus you can place a cloud of Stealth vision. The best part of this is these are features of items, not potions/Elixers. Dont complain about hypothetical situations either.

3. Cooldowns too long? If only there was some feature that would reduce them, via some stat. But that would require you to think before building your standard AP/AD carry, because spells matter more. They have the audacity to force you to think about your build? Seriously. They boosted your stats in the game, by a pretty decent chunk. You can afford to build a defensive item and a cooldown reduction item, instead of buying 2 more Rabadons or a RoA.

4. Same as two. There were game breaking champions in Summoners Rift. Thats a balance issue. Its also an Open Beta. As in, not complete. Just how are globals more powerful here then in Summoners Rift? You can stop me from capping a point. How is that different then stopping me from pushing a tower/taking dragon/etc. and killing me off for nearly a minute, leaving my team in a 4v5 situation in a team fight? If anything, their power is waned by the short death timer and constant exp generation.

5. Your just complaining in a broad manner. You can stop that. "Some champions are worthless?". Define worthless. Are they worthless because you or people you play with cannot play that champion well? Or is it that you don't think their abilities help that much. Too be worthless, a champion has to have absolutely nothing that it can bring to the table for a team. Name a single champion who offers nothing. If you can't, then you MUST include the original Summoners Rift into your arguement, and tell us why they are worthless there as well. Or is this another buzz word to say "some champions are better than others", while ignoring situational instances.

So far, you layed a broad tarp over something because its not your cup of tea. Does Dominion have its problems? Yes. Hence why they're letting us play it. Its a BETA TEST. Are there balance issues? Yes. But to the point you're saying, no. You're exaggerating because you don't like it, or you got roflstomped, or whatever. Rationalize before you hate, explain your thoughts before posting them, and do something constructive. Other than saying "this sucks"
I didn't read past the part where you called me an idiot, sorry. If you want to post a constructive post then do so, otherwise I won't read it.

 
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Caesar Augustus ?? Senior Member
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09-22-2011

Quote:
Originally Posted by Dogehammer View Post
It sucks because no one knows how to play a domination-type game. Did you ever play Arathi Basin or Modern Warfare? If you answered yes, surely you will understand that your team is full of morons. These morons want nothing more than to fight in roads, in the jungle, and do anything imaginable under the sun OTHER than cap and hold enough points to win the game.

Dominion sucks because most of the people playing it suck at the game type.
Clearly you're better off playing SR, if that's how you feel.

Then, with most of the potential tryhards gone, maybe Dominion will have the same feel as casual TF2 games.

 
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Snlpe ?? Junior Member
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09-22-2011

I don't know about you, but the fast paced, it-aint-over-till-it's-over game play is a refresher. Even the losing team can come back for a win. It makes for some intense game play. As of yet, there isn't much tactics early on as people as still learning. But towards the end of the game, people finally start to get their act together and show some signs of cooperation. Thats when the real fun starts

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