Originally Posted by Dizzy Soul
Your scoring system is confusing. You give Ashe a 3 in attack, yet you give Caitlyn and other ranged champs a 4 in attack when their ranged abilities are the same, and if anything, Ashe has way better assault and lane pushing abilities with Volley and ECA.
You give Ashe a 4 in utility, but then you also give Warwick a 4 in utility. WW is a very one-dimensional champ and his ult and speed boosts are not as good in dominion as they are in SR. I fail to see how Warwick has the same utility as Ashe, when Ashe has hawkshot, a spammable AOE slow, a spammable 30% autoattack slow, and ECA which crosses the map and stops champs from backdooring towers. These champions are not on the same level in utility, so either Ashe is a 5 in utility, or WW is a 3 (which makes more sense).
I could probably go through the list and make other comparisons, but it's easier just to point out the inaccuracy in the scoring system itself. If two champions have the same score in a given category, are they really comparable? Are they really on the same level?
Yes, they are, but in ways that may not be immediately apparent.
For your example of comparing Ashe and Caitlyn - Cait outranges Ashe and has higher poking potential. If anything, I feel that Piltover Peacemaker is more consistent, but that's a personal matter. With the prevalence of gap closers, I find Ashe to be fairly weak and unable to effectively kite. That is not to say that she does not perform well with a team that is mindful of her weaknesses- and I have seen many Ashes do very well indeed.
With Utility, keep in mind that when dealing with multiple factors such as swing offense, swing defense, map presence, map control, and individual duelling ability (ability to control crucial jungle paths), any number of these may contribute to a high Utility rating, even if two champions with the same score do not share the same functionality. Using the example you provided, Ashe's Hawkshot is powerful, but limited because of its range and the number of relevant places you can actually place it to reveal enemy location. ECA is frequently saved for ninja cappers, and can be easily avoided just be re-positioning yourself a few seconds into the capture. These are powerful abilities, but generally will not force the enemy team into massive position shifts or situations that they have difficulty accommodating to.
Warwick has a high Utility rating for two reasons. First, his own personal mobility: Sniffer is based upon Bloodseeker, a DotA hero with a comparable ability. The great value of this is, even though you may not be chasing a target beneath the threshold health, you retain the movement speed increase. With the confined area of CS, and the frequency at which champions are forced to defend with low health, WW will see a higher uptime than in SR. The second functionality of this is to reveal low-health champions who are attempting to kite or juke through the jungle, as well as generally revealing movement patterns. I would say that this is limited in the same way Hawkshot is, but is still worth crediting. Finally, he has a short-CD semi-ranged suppress that is very effective in cutting off moving defenders/attackers.
There may be some flaws in the classification, and if there is anything that seems blatantly out of place when compared to champions in the comparable score range, please let me know, and I will be glad to re-examine it! However, I do not think the system is flawed, even if it is not immediately intuitive to the reader - this will be something I work on if the community is interested in seeing this tool expanded. But thank you for recognizing the comparative value of these scores - many people tend to fixate on a single preferred champion and denounce my scores as too low or too high without considering the relative context.