Quote:
Originally Posted by Stralucire
PS. Did I miss something? Get it wrong? Tell me about it. I'll update as necessary.
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Good Analysis. You missed this though:
The main purpose of quests is to help the losing team.
- Example: You are ahead 300-200
- You hold: windmill, your middle & your bottom.
- Enemy: Holds their middle & their bottom.
The quest system will kick in telling you to *hold* the windmill & *take* the enemies middle.
Its obviously easier for the enemy to hold the middle than you to hold the windmill.
Thus, if you are not careful, the enemy will capture the windmill:
- 1. Often killing one of you in process.
- 2. Immediately the enemy is super-buffed (plus you lost 20 points)
- 3. They then proceed to capture a 4th point (killing ano ther one of you)
- 4. Now its 5 .vs. 3 & they are all supe-rbuffed
- 5. They hold 4 .vs. 1 point for a little while (and then back to 3 to 2)
- 6. By the time the dust settles its 150-150
You had no good options. You could try to defend the windmill really strong (in which case the enemy will harras you bottom & middle).
Possible e best meta-strategy since you are ahead:
- All out-assault on their middle & give up your bottom & middle. Hopefully you can then hold windmill & their middle, and be super-buffed, thus quickly regaining your 3-2 advantage; OR:
- Just give up windmill, but grab their bottom. Not the best strategy, but at least won't put you behind as much.
Still ... the Quest is designed to help the losing team.
(Which may be a good design to force the game closer ... just have to realize that is the design)