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League of Legends Community > Fan Creations > Player Concepts
Alaranthos Champion Concept Compilation (updates often)

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ElementSteel ?? Senior Member
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10-14-2011

Alrighty, I'm just gonna review Zyreph for now, and I've gotta say I love the way he looks. Just got a thing for demonic figures I guess~ :P

Alrighty, the passive I like and looks really unique. I know you said it's supposed to discourage passive play and because of that I really like it! My only beef with it is does he really need to lose different amounts of life depending on the level? If I had to say anything, I would say that he could just lose 25 hp from the get-go instead of building up to that.

Hypervelocity...the stacks only come from here and will only last 6 seconds? Eh...I like the bonuses that it gives, but it seems to force you to take the damage from Need for Speed. I can tell you realize this and approve of the decision to let the CD timer start at activation. Good job.

Eviscerate does a maximum bonus of 91 true damage at most? Seems legit, nothing too lethal from that. However...the base damage that scales off of AD should be physical damage. If you want to keep the true damage, make it flat damage without a ratio bonus.

Hurricane Swipe reminds me of those anime moves where they go through a mob and then stand still, things in the getting' sliced apart by air. XD Anyway, the little animation seems to sum it up good, unique effect and makes sense for this character. What I don't understand is why is it DoT? Is it the trail he left dealing the damage?

Oh, so Thrill of the Chase also gives speed stacks, and for longer too. Alright, so...how does this work with Hypervelocity? Can the two be used at once or what? I'm also not sure about the taking reduced damage part. If anything, lower the reduced damage.

All-in-all, guy looks good and crazy! He definitely has the makings of a chaser obviously. Just tweak the damages he has and he should be good to go!

 
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Alaranthos ?? Senior Member
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10-14-2011

Thanks for the great in-depth review Steel. Posts like yours keep me going since they have a good balance of critiquing while not being too harsh. ^^

I've rebalanced with your comments in mind; helped me realize some of the info. might have been unclear also. I tried fixing that up. *crosses fingers*

Balancing this true damage is really quite the hassle it seems.
I tried fixing W: Eviscerate again, hopefully for the better, and re-tweaked his Q also.

Quote:
Eviscerate does a maximum bonus of 91 true damage at most?
I have now fixed some formatting and underlined the max. 3 stacks bonus true damage since I guess it was kinda buried in all the text. So really his max. bonus true damage is 39. Or maybe I'm missing something I might have implied somewhere. :x... i'll check over what I typed.

I'm still evaluating the ultimate and passive however. I somewhat agree with you on those two but not completely either...

 
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Deselectra ?? Junior Member
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10-14-2011

both nice champions
I don't really like zyreph's passive, for one, if you just stood still, would your passive eventually kill you?
Plus it seems in order not to lose all THAT much health, you have to be constantly spamming your skills
But overall a very nice champion from what I'm reading so far, W is kind of OP, but so far its pretty good

 
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Icraig33 ?? Senior Member
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10-15-2011

Icraig33 review for Zyreph!

Before I start, I just can't hold it back. who are you getting to make the art in your concepts? wait, that's YOU!? you have an insane amount of talent right there! (I have appearance and spell icons that I made for one of my own champs, but imma be honest, they kinda suck).

Innate: so he gains 10% extra MSpeed and can pass through minions, but loses a bit of health every 5s if he doesn't have a speed stack? I looked ahead here and, from what I understand, there is only 2 abilities that gives him speed stacks. I would either remove the HP loss at the cost of a slight nerf on the MSpeed bonus, or make it so that all of his abilities give him a speed stack in one way or another (except for W, since it removes the stacks). I personally find that, since he will be getting and losing stacks constantly, having to manage the HP loss from this innate is needlessly excessive.

Q: It seems good. I find the ult-coolcown reduction portion of this spell kinda random, but I can live with it. Mana costs and cooldowns are fine.

W: so... wait, the bonus damage caps at 3 stacks worth? let's say you have 5 stacks and use this ability. Does it mean it will only deal 39 bonus true damage as opposed to 65? AND it removes all speed stacks? if it's the way I understand it, it should only remove as much speed stacks as it's technically using (as in removes 3 stacks max). Quick question: is the AD scaling on this ability (and for the rest of the abilities in general) scale with bonus AD or total AD? cooldowns and mana costs are fine.

E: I actually understand this spell very clearly. My main question is: how long does the DoT last? is it as long as the trail's duration, or does it have an independent duration? other than that, it seems good.

R: seems good. My only problem is the cooldown, as it should be higher. the naturally low cooldown, plus the cooldown reduction from his Q, pretty much means that he will be having this spell ready all the dang time. I think you should do something about that.

Overall, I really like him and I think thathe's really close to being in "the one" spot that I think all champs strive for.

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