Honestly, this was the first ever concept I came up with. Like...the main reason I got into this. o.O
Zug, the Juggernaut
Passive: Ryloxian Wrath: (Innate) Zug gains fury as he auto-attacks (5 fury per hit) and as he is hit (1 rage per hit) , the fury decaying by 10 over time after 10 seconds of being out of combat every second after. Depending on percentage of fury gained, Zug gains bonuses:
At 50% fury, Zug adds a fracturing effect that deal an additional 20+(Lvlx5) physical damage and slows enemies hit by 10% for 5 seconds, stacking up to 3 times.
At 75% fury, Zug gains 2% of his health as additional attack damage and armour.
At 100% fury, Zug's next skill is empowered by rage, having a bonus added onto the main effect. Zug's fury will be reduced to 0 after skill usage.
Q: Wrecking Ball: Zug tosses his ball-and-chain down into the ground in target location, stunning any who are caught under and dealing physical damage, with targets around that will be knocked up and dealt physical damage. While the ball’s on the ground, Zug gains movement speed, but is anchored to the radius around the ball. If Zug picks up the ball, the ability’s cooldown is reduced by 5 seconds and can move freely again. At 100% fury, the radius of Knockup and Stun are expanded.
Radius of anchor: 700
Radius of Knockup AoE: 300 (500 when enraged)
Radius of Stun AoE: 200 (300 when enraged)
Physical Damage (Knockup radius): 10/20/30/40/50 (+0.5 per Attack Damage)
Physical Damage (Stun radius): 50/80/110/140/170 (+1.0 per Attack Damage)
Stun Duration: 2 seconds
Movement Speed Bonus: 20% Movement
Cooldown: 2 seconds
Stat Bonus Max: 40/50/60/70/80
Cooldown: 16/14/12/10/8 seconds
Duration: 2/3/4/5/6 seconds
Radius of AoE: 350
Physical Damage: 15/30/45/60/75 (+.6 per Attack Damage)
Armor Reduction: 20/30/40/50/60
Cooldown: 15/13/11 seconds
Physical Damage: 50/100/150(+.5 per movement speed)
Health: 450 (+100)
Attack Damage: 60 (+4)
Attack Speed: 0.625 (+2.1%)
Health Regen: 7.75 (+.9)
Armour: 16.5 (+4.8)
Magic Resist: 30 (+0)
Mov. Speed: 320
Tags: Melee, Pusher, Tank
- Stay out of my way!
- Zug Rush.
- Stack ‘em up, knock ‘em down.
- Who’s first?
- Stay outta my way…
- Don’t you know who I am?!
- What did the grape say when the rhino stepped on it? Nothing, it just let out a little whine.
- Get out of my way!
- Here I come!
Dance: Tunak Tunak Tun
Classic Zug: Primal looking, humanoid rhino heavily armored with ‘rhino skin’ armor and a mere loincloth. Ball and Chain is just a vine holding a big rock.
Vandal Zug (Think Rocksteady from Teenage Mutant Ninja Turtles with a literal wrecking ball).
Blue Zug (Blue Rhino propane tank chain with fire particles and horn on fire).
Guardian Zug (Golden armour similar to “Rhox” MtG card as drawn by Mark Zug (main inspiration for champ name) with a spiked club at the end of the chain).
Z.U.G. (Ultimate Marvel’s R.H.I.N.O., sans head. Morning Star-like flail.)
A mostly unknown biome, the Kumungu Jungle is home to a host of animals, all of which endure a harsh life fighting tooth and nail to merely survive. Mainly described as the ‘origin’ of the Bestial Huntress Nidalee, the Kumungu Jungle holds other secrets. A herd of Rylox (a horned grey-skinned humanoid race) claims a great portion of the jungle as their own. Among their ranks is a rash, yet hardy male called Zug. A natural born warrior, Zug has been called “the Juggernaut” by his fellow Rylox, affectionally so because of his indomitable will and thick hide. He fashioned his weapon, a simple ball-and-chain, by tying dense stones of the Jungle together with the broad vines found in the tree.
Zug decided to join the League after hearing of Nidalee’s accomplishments there. A close childhood friend, Zug wishes to fight alongside the infamous huntress in hopes of proving his strength to all of Runeterra.
“Once you get him started, he won’t stop until something gets crushed or smashed.”