She is a counter to mobile champions. And? I don't see much of a problem in this.
Mobile champions such as Ezreal and Vayne are punishing if left unchecked. Champions like Akali, Kassadin, LB, Jax, etc are their counters.
This isn't an exclusive trait to Akali.
"It is almost impossible to stop her from attacking you." CC? Tanks and supports exist for a reason. The game is not 1v1. Its 5v5. All tanks and supports have ways to save carries.
Spammable ults are balanced in two ways.
1) increasing mana costs or
2) ammunition limitations.
The first one is completely inapplicable.
But why does Akali have no resource cost like Teemo? Because she is an energy based champion.
Other than Kennen, the other three energy based champions do not have any costs in their ultimate.
Its a balancing issue.
Mana based champions have issues early game where they can run out of mana from continuous use.
Energy based champions have issues the rest of the game, where you cannot use any of your abilities sparingly.
If you would give Akali a mana pool instead, I would be overjoyed. Her laning might suffer a tiny bit, but her energy issues would be gone. Never again would I have to reconsider using my E so I would have enough energy for my other abilities, or die since I just used my Q or E and not have that extra 5 energy to use my W.
Unless you were to place energy recovery onto other spells, increase her energy refund on her Q significantly, or make the energy cost of her R next to nothing, then she is going to have insane resource issues.
She won't even be able to go through one skill rotation before running out.
One thing I might agree with is her ultimate having too short a cooldown. But the most I would be agree to is having it stay a 2 second cooldown instead of it decreasing to 1 at max level.
Your argument about her passive is just wrong.
AP benefits both her auto attack and her spells.
AD benefits both her auto attack and gives her spell vamp.
But the passives do not have circular synergy like you're implying.
And they definitely don't scale that crazily well, especially on a typical Akali build where your only source of bonus AD are on your runes/masteries and Gunblade.
And you definitely won't reach 500 AP like others are implying.
I don't know if you're trying to be misleading or just misinformed.
| The true issue is in the excess of resources Akali has in both stacks and energy |
| her capacity to engage from outside CC range |
And 800 range is not actually out of CC range. Maybe targeted CC spells. But for many others, 800 range is well within range for CC.
| and her passive that scales with two complementary statistics and compounds itself. |
| Magic resistance does nothing to address her double-resource, and is only a "universal counter to damage" and is not Akali-specific, nor especially effective against her. |
I would say that 85% of her damage is magic.
Why would a universal counter not apply to her?
Yes, its not an "Akali-specific" counter. But is building Frozen Heart a "Vayne-specific" counter? The only items that are "champion specific" are QSS, Executioner's Calling, Sword of the Divine and Oracle.
For your "bonus point." What is wrong with that build? Not much. In fact, that build is perfectly fine.
What does a Gunblade, which is considered Akali's core item, offer?
Burst damage, slow and sustain.
Well, that build has all of it, and then some.
To supplement the lack of burst damage, he has the components for a Deathcap.
To supplement not having the CC, he has Rylais.
To supplement not having the sustain, he has a Revolver.
And the boots he is building towards is Merc.
In fact, that build can be better for certain players. If I wanted higher burst, I would can gear towards this build. Gunblade-Rylais offers more DPS over the course of a fight, but that build offers more burst, though you are squishier and can do less after you expend yourself.
The only thing I would do differently if I was building like this is to pick up my Merc Treads earlier.
At the end of the day, Akali is still a caster with awful ratios. She suffers just like all other AP casters and falls off late game. They are early and mid-game carries, where they can get their team a team a significant enough of an advantage that the game is either over or heavily in their favor by the end game.
What adds even more to her lack of a late game is the fact that she has barely any team fighting capabilities. Yes, she can snipe a carry if your tank isn't doing his job. But what if she can't? What if the tank is good?
I've had COUNTLESS games with Akali where I couldn't carry my team after the 35, 40 minute mark. Why? Because shes not a late game carry. And since I hogged all the kills to myself, the rest of my team are significantly behind in gold.
The tanks weren't tanky enough and our DPS couldn't DPS enough.
And since I'm still a melee mage, I get focused when I go in or peeled off their carry.
Summary:
Is Akali strong? Yes. Does she desperately need a nerf? No.
Shes just a melee AP assassin.



